2.6.7  UV Mapping

The uv_mapping feature gives the possibility to wrap a 2D texture, taken from the xy-plane, around an object in such a way that it smoothly follows the surface of the object. uv_mapping is supported by the following objects:

By specifying the uv_vectors in the triangles of a mesh, or optionally, in the bicubic_patch object, one gets exact control over what part of the texture is mapped to what triangle or patch.