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  transform { scale <20,24,28> translate y*3  inverse }
  An inverse transform does the opposite of what the transform would 
  normally do, and can be used to "undo" transforms without messing 
  around with huge numbers of transformations. To do the same without this 
  inverse, you would  have to duplicate each transform, change 
  them to do the opposite of what they would normally do (for example
translate -y*3 instead of translate y*3)and
reverse their order.
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