8.2  The POV-Team

Following is a list in alphabetic order of all people who have ever worked on the POV-Ray Team or who have made a note-worthy contribution.

Current POV-Team Members
NAMEPARTICIPATION
Thomas Baier 3.1 team member, tester
Chris Cason Member 1993-, Team leader 1999-, windows version author, other contributions
Dale C. Brodin Alpha & Beta tester, forum support
Alexander Enzmann POV-Ray 1.0/2.0/3.0 developer
Thorsten FroehlichMac developer
Mark Gordon Unix developer
Alan Kong Alpha & Beta tester, forum support
Nathan Kopp Photons, u/v mapping, other contributions.
Lutz Kretzschmar Moray author, MS-Dos 24-bit VGA, part of the anti-aliasing code
Ron Parker Core code, jack-of-all-trades
Anton Raves Alpha & Beta tester, Mac contributor
Erkki Sondergaard Alpha & Beta tester, 3.0 Scene files
Timothy Wegner Fractal objects, PNG support

Past POV-Team Members and other contributors
NAME PARTICIPATION
Claire Amundsen Tutorials for the POV-Ray User Guide
Steve Anger POV-Ray 2.0/3.0 developer
Randy Antler MS-Dos display code enhancements
John Baily RLE targa code
Eric Barish Ground fog code
Dieter Bayer Wrote sor, lathe, prism, media and many other features
Kendall Bennett PMODE library support, paletted display code in Windows version
Steve Bennett GIF support
David Buck Original author of DKBTrace, POV-Ray 1.0 developer
Aaron Collins Co-author of DKBTrace 2.12, POV-Ray 1.0 developer
Chris Dailey POV-Ray 3.0 developer
Steve Demlow POV-Ray 3.0 developer
Andreas Dilger Former Unix coordinator, Linux developer, PNG support
Joris van Drunen Littel Mac beta tester
Dan Farmer POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures
Charles Fusner Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide
David Harr Mac balloon help and palette code
Jimmy Hoeks Original Help file for v3.0 Windows user interface
Terry Kanakis Camera fix
Kari Kivisalo Ground fog code
Charles Marslett MS-Dos display code
Pascal Massimino Fractal objects
Jim McElhiney POV-Ray 3.0 developer
Robert A. Mickelsen Artist, 3.0 docs contributor
Mike Miller Artist, scene files, stones.inc
Douglas Muir Bump maps, height fields
Joel Newkirk Former Amiga developer
»Jim Nitchals Mac version, scene files (Jim - famous also for his anti-spam crusades - »passed away on 5 June 1998 but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
Paul Novak Texture contributions
Dave Park Amiga support, AGA video code
Redaelli Paolo Former Amiga developer
David Payne RLE targa code
Bill Pulver Time code
Dan Richardson 3.0 Docs
Tim Rowley PPM and Windows-specific BMP image format support
Eduard Schwan Former Mac version coordinator, mosaic preview, docs
Robert Skinner Noise functions
Zsolt Szalavari Halo code which was later turned into media
Scott Taylor Leopard and onion textures
Drew Wells POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator
Chris Young Team leader 1992-1999, parser code, other contributions too numerous to list here