#ifndef ROOT_Math_GenVector_EulerAngles 
#define ROOT_Math_GenVector_EulerAngles  1
#include "Math/GenVector/Rotation3D.h"
#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/PositionVector3D.h"
#include "Math/GenVector/LorentzVector.h"
#include "Math/GenVector/3DConversions.h"
#include <algorithm>
#include <cassert>
namespace ROOT {
namespace Math {
   
class EulerAngles {
public:
   typedef double Scalar;
  
   EulerAngles() : fPhi(0.0), fTheta(0.0), fPsi(0.0) { }
   
   EulerAngles( Scalar phi, Scalar theta, Scalar psi ) :
      fPhi(phi), fTheta(theta), fPsi(psi)
   {Rectify();}			
   
   template<class IT>
   EulerAngles(IT begin, IT end) { SetComponents(begin,end); }
   
   
   void Rectify();
   
   
   template <class OtherRotation> 
   explicit EulerAngles(const OtherRotation & r) {gv_detail::convert(r,*this);}
   
   template <class OtherRotation> 
   EulerAngles &  operator=( OtherRotation const  & r ) { 
      gv_detail::convert(r,*this); 
      return *this;
   }
#ifdef OLD
   explicit EulerAngles(const Rotation3D & r) {gv_detail::convert(r,*this);}
   
   explicit EulerAngles(const Rotation3D & r) {gv_detail::convert(r,*this);}
   
   explicit EulerAngles(const Quaternion & q) {gv_detail::convert(q,*this);}
   
   explicit EulerAngles(const AxisAngle & a ) { gv_detail::convert(a, *this); }
   
   explicit EulerAngles( RotationZ const & r ) { gv_detail::convert(r, *this); }
   explicit EulerAngles( RotationY const & r ) { gv_detail::convert(r, *this); }
   explicit EulerAngles( RotationX const & r ) { gv_detail::convert(r, *this); }
   
   EulerAngles &
   operator=( AxisAngle const & a ) { return operator=(EulerAngles(a)); }
   
   EulerAngles &
   operator=( Quaternion const  & q ) {return operator=(EulerAngles(q)); }
   
   EulerAngles &
   operator=( RotationZ const & r ) { return operator=(EulerAngles(r)); }
   EulerAngles &
   operator=( RotationY const & r ) { return operator=(EulerAngles(r)); }
   EulerAngles &
   operator=( RotationX const & r ) { return operator=(EulerAngles(r)); }
#endif
   
   
   template<class IT>
   void SetComponents(IT begin, IT end) {
      fPhi   = *begin++;
      fTheta = *begin++;
      fPsi   = *begin++;
      assert(begin == end); 
      Rectify();			
   }
   
   template<class IT>
   void GetComponents(IT begin, IT end) const {
      *begin++ = fPhi;
      *begin++ = fTheta;
      *begin++ = fPsi;
      assert(begin == end); 
   }
   
   template<class IT>
   void GetComponents(IT begin) const {
      *begin++ = fPhi;
      *begin++ = fTheta;
      *begin   = fPsi;
   }
   
   void SetComponents(Scalar phi, Scalar theta, Scalar psi) {
      fPhi=phi; fTheta=theta; fPsi=psi; 
      Rectify();			
   }
   
   void GetComponents(Scalar & phi, Scalar & theta, Scalar & psi) const {
      phi=fPhi; theta=fTheta; psi=fPsi;
   }
   
   void SetPhi(Scalar phi) { fPhi=phi; Rectify(); }
   
   Scalar Phi() const { return fPhi; }
   
   void SetTheta(Scalar theta) { fTheta=theta; Rectify(); }
   
   Scalar Theta() const { return fTheta; }
   
   void SetPsi(Scalar psi) { fPsi=psi; Rectify(); }
   
   Scalar Psi() const { return fPsi; }
   
   
   template <class CoordSystem, class U>
   DisplacementVector3D<CoordSystem,U>
   operator() (const DisplacementVector3D<CoordSystem,U> & v) const {
      return Rotation3D(*this) ( v );
   }
   
   template <class CoordSystem, class U>
   PositionVector3D<CoordSystem, U>
   operator() (const PositionVector3D<CoordSystem,U> & v) const {
      DisplacementVector3D< Cartesian3D<double>,U > xyz(v);
      DisplacementVector3D< Cartesian3D<double>,U > rxyz = operator()(xyz);
      return PositionVector3D<CoordSystem,U> ( rxyz );
   }
   
   template <class CoordSystem>
   LorentzVector<CoordSystem>
   operator() (const LorentzVector<CoordSystem> & v) const {
      DisplacementVector3D< Cartesian3D<double> > xyz(v.Vect());
      xyz = operator()(xyz);
      LorentzVector< PxPyPzE4D<double> > xyzt (xyz.X(), xyz.Y(), xyz.Z(), v.E());
      return LorentzVector<CoordSystem> ( xyzt );
   }
   
   template <class ForeignVector>
   ForeignVector
   operator() (const  ForeignVector & v) const {
      DisplacementVector3D< Cartesian3D<double> > xyz(v);
      DisplacementVector3D< Cartesian3D<double> > rxyz = operator()(xyz);
      return ForeignVector ( rxyz.X(), rxyz.Y(), rxyz.Z() );
   }
   
   template <class AVector>
   inline
   AVector operator* (const AVector & v) const
   {
      return operator()(v);
   }
   
   
   
   void Invert() {
      Scalar tmp = -fPhi; 
      fPhi = -fPsi + Pi(); 
      fTheta = fTheta; 
      fPsi=tmp + Pi();
   }
   
   EulerAngles Inverse() const { return EulerAngles(-fPsi + Pi(), fTheta, -fPhi + Pi()); }
   
   
   EulerAngles operator * (const Rotation3D  & r) const;
   EulerAngles operator * (const AxisAngle   & a) const;
   EulerAngles operator * (const EulerAngles & e) const;
   EulerAngles operator * (const Quaternion  & q) const;
   EulerAngles operator * (const RotationX  & rx) const;
   EulerAngles operator * (const RotationY  & ry) const;
   EulerAngles operator * (const RotationZ  & rz) const;
   
   template <class R>
   EulerAngles & operator *= (const R & r) { return *this = (*this)*r; }
   
   template <class R>
   Scalar Distance ( const R & r ) const {return gv_detail::dist(*this,r);}
   
   bool operator == (const EulerAngles & rhs) const {
      if( fPhi   != rhs.fPhi   ) return false;
      if( fTheta != rhs.fTheta ) return false;
      if( fPsi   != rhs.fPsi   ) return false;
      return true;
   }
   bool operator != (const EulerAngles & rhs) const {
      return ! operator==(rhs);
   }
private:
   double fPhi;     
   double fTheta;   
   double fPsi;     
   static double Pi() { return M_PI; }
};  
template <class R>
inline
typename EulerAngles::Scalar
Distance ( const EulerAngles& r1, const R & r2) {return gv_detail::dist(r1,r2);}
EulerAngles operator* (RotationX const & r1, EulerAngles const & r2);
EulerAngles operator* (RotationY const & r1, EulerAngles const & r2);
EulerAngles operator* (RotationZ const & r1, EulerAngles const & r2);
  
std::ostream & operator<< (std::ostream & os, const EulerAngles & e);
} 
} 
#endif /* ROOT_Math_GenVector_EulerAngles  */
Last change: Wed Jun 25 08:29:30 2008
Last generated: 2008-06-25 08:29
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