#ifndef ROOT_TEveCaloLegoGL
#define ROOT_TEveCaloLegoGL
#include "TGLObject.h"
#include "TEveCaloData.h"
#include "TGLIncludes.h"
#include "TGLAxisPainter.h"
#include <map>
class TEveCaloLego;
class TEveCaloLegoGL : public TGLObject
{
private:
TEveCaloLegoGL(const TEveCaloLegoGL&);
TEveCaloLegoGL& operator=(const TEveCaloLegoGL&);
mutable Float_t fDataMax;
mutable TAxis* fEtaAxis;
mutable TAxis* fPhiAxis;
mutable Int_t fBinStep;
mutable TGLAxisAttrib fXAxisAtt;
mutable TGLAxisAttrib fYAxisAtt;
mutable TGLAxisAttrib fZAxisAtt;
mutable TGLAxisPainter fAxisPainter;
protected:
Int_t GetGridStep(TGLRnrCtx &rnrCtx) const;
void SetAxis(TAxis *orig, TAxis *curr) const;
Bool_t PhiShiftInterval(Float_t &min, Float_t &max) const;
void DrawZScales3D(TGLRnrCtx &rnrCtx, Float_t x0, Float_t x1, Float_t y0, Float_t y1) const;
void DrawZAxis(TGLRnrCtx &rnrCtx, Float_t azX, Float_t azY) const;
void DrawXYScales(TGLRnrCtx &rnrCtx, Float_t x0, Float_t x1, Float_t y0, Float_t y1) const;
void DrawHistBase(TGLRnrCtx &rnrCtx) const;
void DrawCells2D() const;
void DrawCells3D(TGLRnrCtx & rnrCtx) const;
void MakeQuad(Float_t x, Float_t y, Float_t z,
Float_t xw, Float_t yw, Float_t zh) const;
void MakeDisplayList() const;
mutable Bool_t fDLCacheOK;
typedef std::map<Int_t, UInt_t> SliceDLMap_t;
typedef std::map<Int_t, UInt_t>::iterator SliceDLMap_i;
mutable SliceDLMap_t fDLMap;
mutable TEveCaloData::RebinData_t fRebinData;
mutable Bool_t fCells3D;
TEveCaloLego *fM;
public:
TEveCaloLegoGL();
virtual ~TEveCaloLegoGL();
virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0);
virtual void SetBBox();
virtual void DLCacheDrop();
virtual void DLCachePurge();
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
virtual Bool_t SupportsSecondarySelect() const { return kTRUE; }
virtual void ProcessSelection(TGLRnrCtx & rnrCtx, TGLSelectRecord & rec);
ClassDef(TEveCaloLegoGL, 0);
};
#endif
Last change: Wed Dec 10 08:21:19 2008
Last generated: 2008-12-10 08:21
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