// @(#)root/eve:$Id: TEveProjectionManager.h 24314 2008-06-17 18:19:53Z matevz $ // Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TEveProjectionManager #define ROOT_TEveProjectionManager #include "TEveElement.h" #include "TAttBBox.h" #include "TEveProjections.h" #include "TEveVSDStructs.h" class TEveProjectionManager : public TEveElementList, public TAttBBox { private: TEveProjectionManager(const TEveProjectionManager&); // Not implemented TEveProjectionManager& operator=(const TEveProjectionManager&); // Not implemented protected: TEveProjection* fProjections[TEveProjection::kPT_End]; TEveProjection* fProjection; // current projection TEveVector fCenter; // center of distortion Float_t fCurrentDepth; // z depth of object being projected List_t fDependentEls; // elements that depend on manager and need to be destroyed with it Bool_t fImportEmpty; // import sub-trees with no projectable elements virtual Bool_t ShouldImport(TEveElement* el); virtual void UpdateDependentElsAndScenes(TEveElement* root); public: TEveProjectionManager(); virtual ~TEveProjectionManager(); void AddDependent(TEveElement* el); void RemoveDependent(TEveElement* el); void SetProjection(TEveProjection::EPType_e type); TEveProjection* GetProjection() { return fProjection; } virtual void UpdateName(); void SetCenter(Float_t x, Float_t y, Float_t z); TEveVector& GetCenter() { return fCenter; } void SetCurrentDepth(Float_t d) { fCurrentDepth = d; } Float_t GetCurrentDepth() const { return fCurrentDepth; } void SetImportEmpty(Bool_t ie) { fImportEmpty = ie; } Bool_t GetImportEmpty() const { return fImportEmpty; } virtual Bool_t HandleElementPaste(TEveElement* el); virtual TEveElement* ImportElementsRecurse(TEveElement* el, TEveElement* parent); virtual TEveElement* ImportElements(TEveElement* el, TEveElement* ext_list=0); virtual void ProjectChildren(); virtual void ProjectChildrenRecurse(TEveElement* el); virtual void ComputeBBox(); ClassDef(TEveProjectionManager, 0); // Manager class for steering of projections and managing projected objects. }; #endif