// @(#)root/gl:$Id: TGLLockable.h 20882 2007-11-19 11:31:26Z rdm $ // Author: Matevz Tadel, Feb 2007 /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGLLockable_H #define ROOT_TGLLockable_H #include class TGLLockable { public: enum ELock { kUnlocked, // Unlocked kDrawLock, // Locked for draw, cannot select or modify kSelectLock, // Locked for select, cannot modify (draw part of select) kModifyLock // Locked for modify, cannot draw or select }; private: TGLLockable(const TGLLockable&); // Not implemented TGLLockable& operator=(const TGLLockable&); // Not implemented protected: // Locking - can take/release via const handle mutable ELock fLock; // Lock state. public: TGLLockable(); virtual ~TGLLockable() {} virtual const char* LockIdStr() const { return ""; } Bool_t TakeLock(ELock lock) const; Bool_t ReleaseLock(ELock lock) const; Bool_t IsLocked() const { return (fLock != kUnlocked); } ELock CurrentLock() const { return fLock; } Bool_t IsDrawOrSelectLock() const { return fLock == kDrawLock || fLock == kSelectLock; } static const char * LockName(ELock lock); static Bool_t LockValid(ELock lock); ClassDef(TGLLockable, 0) // Lock for viewers and scenes. }; // endclass TGLLockable #endif