// @(#)root/gl:$Id: TGLRotateManip.h 26394 2008-11-23 14:35:25Z matevz $ // Author: Richard Maunder 04/10/2005 /************************************************************************* * Copyright (C) 1995-2005, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGLRotateManip #define ROOT_TGLRotateManip #ifndef ROOT_TGLManip #include "TGLManip.h" #endif #ifndef ROOT_TGLUtil #include "TGLUtil.h" #endif class TGLRotateManip : public TGLManip { private: // Active ring interaction - set on mouse down // Shallow ring interaction // Where the ring plane forms a shallow angle to the eye direction - // a different interaction is required in these cases - see HandleMotion() Bool_t fShallowRing; //! does active ring form shallow angle to eye? Bool_t fShallowFront; //! front or back of the active shallow ring? TGLPlane fActiveRingPlane; //! plane of the active ring (widget) TGLVertex3 fActiveRingCenter; //! center of active ring // TODO: Is ring center required - why not get from plane? // Normal interaction tracking (non-shallow) TGLLine3 fRingLine; TGLLine3 fRingLineOld; void DrawAxisRing(const TGLVertex3& origin, const TGLVector3& axis, Double_t radius, Float_t rgba[4]) const; Double_t CalculateAngleDelta(const TPoint& mouse, const TGLCamera& camera); TGLLine3 CalculateRingLine(const TPoint& mouse, const TGLCamera& camera) const; protected: static Double_t Angle(const TGLVector3& v1, const TGLVector3& v2); static Double_t Angle(const TGLVector3& v1, const TGLVector3& v2, const TGLVector3& ref); public: TGLRotateManip(); TGLRotateManip(TGLPhysicalShape* shape); virtual ~TGLRotateManip(); virtual void Draw(const TGLCamera& camera) const; virtual Bool_t HandleButton(const Event_t& event, const TGLCamera& camera); virtual Bool_t HandleMotion(const Event_t& event, const TGLCamera& camera); ClassDef(TGLRotateManip, 0); // GL rotation manipulator widget }; #endif