// @(#)root/gui:$Id: TGToolBar.h 23115 2008-04-10 13:35:37Z rdm $ // Author: Fons Rademakers 25/02/98 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGToolBar #define ROOT_TGToolBar ////////////////////////////////////////////////////////////////////////// // // // TGToolBar // // // // A toolbar is a composite frame that contains TGPictureButtons. // // Often used in combination with a TGHorizontal3DLine. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TGFrame #include "TGFrame.h" #endif class TGButton; class TGPictureButton; class TList; class TMap; struct ToolBarData_t { const char *fPixmap; const char *fTipText; Bool_t fStayDown; Int_t fId; TGButton *fButton; }; class TGToolBar : public TGCompositeFrame { protected: TList *fPictures; // list of pictures that should be freed TList *fTrash; // list of buttons and layout hints to be deleted TMap *fMapOfButtons; // map of button/id pairs in this group private: TGToolBar(const TGToolBar&); // not implemented TGToolBar& operator=(const TGToolBar&); // not implemented public: TGToolBar(const TGWindow *p = 0, UInt_t w = 1, UInt_t h = 1, UInt_t options = kHorizontalFrame, Pixel_t back = GetDefaultFrameBackground()); virtual ~TGToolBar(); virtual TGButton *AddButton(const TGWindow *w, ToolBarData_t *button, Int_t spacing = 0); virtual TGButton *AddButton(const TGWindow *w, TGPictureButton *button, Int_t spacing = 0); virtual void ChangeIcon(ToolBarData_t *button, const char *new_icon); virtual void Cleanup(); virtual TGButton *GetButton(Int_t id) const; virtual Long_t GetId(TGButton *button) const; virtual void SetId(TGButton *button, Long_t id); virtual void ButtonPressed(); virtual void ButtonReleased(); virtual void ButtonClicked(); virtual void Pressed(Int_t id) { Emit("Pressed(Int_t)",id); } //*SIGNAL* virtual void Released(Int_t id) { Emit("Released(Int_t)",id);} //*SIGNAL* virtual void Clicked(Int_t id) { Emit("Clicked(Int_t)",id); } //*SIGNAL* virtual void SavePrimitive(ostream &out, Option_t *option = ""); ClassDef(TGToolBar,0) //A bar containing picture buttons }; #endif