// @(#)root/geom:$Id: TGeoChecker.h 25123 2008-08-12 09:59:46Z brun $ // Author: Andrei Gheata 01/11/01 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGeoChecker #define ROOT_TGeoChecker #ifndef ROOT_TObject #include "TObject.h" #endif // forward declarations class TTree; class TGeoVolume; class TGeoVoxelFinder; class TGeoNode; class TGeoManager; class TGeoMatrix; class TGeoOverlap; class TBuffer3D; class TH2F; class TStopwatch; /////////////////////////////////////////////////////////////////////////// // TGeoChecker - A simple checker generating random points inside a // // geometry. Generates a tree of points on the surfaces coresponding // // to the safety of each generated point // // // /////////////////////////////////////////////////////////////////////////// class TGeoChecker : public TObject { private : // data members TGeoManager *fGeoManager; // pointer to geometry manager TGeoVolume *fVsafe; // volume to which a safety sphere node was added TBuffer3D *fBuff1; // Buffer containing mesh vertices for first volume TBuffer3D *fBuff2; // Buffer containing mesh vertices for second volume Bool_t fFullCheck; // Full overlap checking Double_t *fVal1; //! Array of number of crossings per volume. Double_t *fVal2; //! Array of timing per volume. Bool_t *fFlags; //! Array of flags per volume. TStopwatch *fTimer; //! Timer TGeoNode *fSelectedNode; //! Selected node for overlap checking Int_t fNchecks; //! Number of checks for current volume Int_t fNmeshPoints; //! Number of points on mesh to be checked // methods void CleanPoints(Double_t *points, Int_t &numPoints) const; Int_t NChecksPerVolume(TGeoVolume *vol); Int_t PropagateInGeom(Double_t *, Double_t *); void Score(TGeoVolume *, Int_t, Double_t); Double_t TimingPerVolume(TGeoVolume *); public: // constructors TGeoChecker(); TGeoChecker(TGeoManager *geom); // destructor virtual ~TGeoChecker(); // methods void CheckGeometryFull(Bool_t checkoverlaps=kTRUE, Bool_t checkcrossings=kTRUE, Int_t nrays=10000, const Double_t *vertex=NULL); void CheckGeometry(Int_t nrays, Double_t startx, Double_t starty, Double_t startz) const; void CheckOverlaps(const TGeoVolume *vol, Double_t ovlp=0.1, Option_t *option=""); void CheckOverlapsBySampling(TGeoVolume *vol, Double_t ovlp=0.1, Int_t npoints=1000000) const; void CheckPoint(Double_t x=0, Double_t y=0, Double_t z=0, Option_t *option=""); Double_t CheckVoxels(TGeoVolume *vol, TGeoVoxelFinder *voxels, Double_t *xyz, Int_t npoints); TH2F *LegoPlot(Int_t ntheta=60, Double_t themin=0., Double_t themax=180., Int_t nphi=90, Double_t phimin=0., Double_t phimax=360., Double_t rmin=0., Double_t rmax=9999999, Option_t *option=""); void PrintOverlaps() const; void RandomPoints(TGeoVolume *vol, Int_t npoints, Option_t *option); void RandomRays(Int_t nrays, Double_t startx, Double_t starty, Double_t startz); TGeoOverlap *MakeCheckOverlap(const char *name, TGeoVolume *vol1, TGeoVolume *vol2, TGeoMatrix *mat1, TGeoMatrix *mat2, Bool_t isovlp, Double_t ovlp); void OpProgress(const char *opname, Long64_t current, Long64_t size, TStopwatch *watch=0, Bool_t last=kFALSE, Bool_t refresh=kFALSE); TGeoNode *SamplePoints(Int_t npoints, Double_t &dist, Double_t epsil, const char* g3path); void ShootRay(Double_t *start, Double_t dirx, Double_t diry, Double_t dirz, Double_t *array, Int_t &nelem, Int_t &dim, Double_t *enpoint=0) const; void SetSelectedNode(TGeoNode *node) {fSelectedNode=node;} void SetNmeshPoints(Int_t npoints=1000); void Test(Int_t npoints, Option_t *option); void TestOverlaps(const char *path); Bool_t TestVoxels(TGeoVolume *vol, Int_t npoints=1000000); Double_t Weight(Double_t precision=0.01, Option_t *option="v"); ClassDef(TGeoChecker, 2) // a simple geometry checker }; #endif