// @(#):$Id: TGeoNodeEditor.h 20882 2007-11-19 11:31:26Z rdm $ // Author: M.Gheata /************************************************************************* * Copyright (C) 1995-2002, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGeoNodeEditor #define ROOT_TGeoNodeEditor ////////////////////////////////////////////////////////////////////////// // // // TGeoNodeEditor // // // // Editor for a TGeoNode. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TGButton #include "TGWidget.h" #endif #ifndef ROOT_TGeoGedFrame #include "TGeoGedFrame.h" #endif class TGeoNode; class TGeoVolume; class TGeoMatrix; class TGTextEntry; class TGNumberEntry; class TGTab; class TGComboBox; class TGTextButton; class TGPictureButton; class TGCheckButton; class TGeoTabManager; class TGeoNodeEditor : public TGeoGedFrame { protected: TGeoNode *fNode; // Node object Bool_t fIsEditable; // Flag that the medium can be changed TGTextEntry *fNodeName; // Node name text entry TGNumberEntry *fNodeNumber; // Copy number TGeoVolume *fSelectedVolume; // Selected volume TGLabel *fLSelVolume; // Selected volume label TGPictureButton *fBSelVolume; // Button for selecting a volume TGeoVolume *fSelectedMother; // Selected mother TGLabel *fLSelMother; // Selected mother label TGPictureButton *fBSelMother; // Button for selecting a mother volume TGeoMatrix *fSelectedMatrix; // Selected matrix TGLabel *fLSelMatrix; // Selected matrix label TGPictureButton *fBSelMatrix; // Button for selecting a matrix TGTextButton *fEditMother; // Check button for editing mother volume TGTextButton *fEditVolume; // Check button for volume editing TGTextButton *fEditMatrix; // Check button for matrix editing TGTextButton *fApply; // Apply-Button to accept changes TGTextButton *fCancel; // Cancel-Button TGTextButton *fUndo; // Undo-Button virtual void ConnectSignals2Slots(); // Connect the signals to the slots public: TGeoNodeEditor(const TGWindow *p = 0, Int_t width = 140, Int_t height = 30, UInt_t options = kChildFrame, Pixel_t back = GetDefaultFrameBackground()); virtual ~TGeoNodeEditor(); virtual void SetModel(TObject *obj); void DoEditMother(); void DoEditVolume(); void DoEditMatrix(); void DoSelectMother(); void DoSelectVolume(); void DoSelectMatrix(); void DoNodeName(); void DoNodeNumber(); void DoApply(); void DoUndo(); ClassDef(TGeoNodeEditor,0) // TGeoNode editor }; #endif