// Author: Andrei Gheata 05/03/02 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGeoPainter #define ROOT_TGeoPainter ////////////////////////////////////////////////////////////////////////// // // // TGeoPainter // // // // Painter class utility TGeo geometries. Interfaces visualization // // queries with the viewers. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TVirtualGeoPainter #include "TVirtualGeoPainter.h" #endif #ifndef ROOT_TGeoManager #include "TGeoManager.h" #endif class TString; class TGeoHMatrix; class TGeoNode; class TGeoVolume; class TGeoShape; class TVirtualGeoTrack; class TGeoPhysicalNode; class TGeoChecker; class TGeoOverlap; class TH2F; class TGeoBatemanSol; class TGeoPainter : public TVirtualGeoPainter { private: Double_t fBombX; // bomb factor on X Double_t fBombY; // bomb factor on Y Double_t fBombZ; // bomb factor on Z Double_t fBombR; // bomb factor on radius (cyl or sph) Double_t fCheckedBox[6]; // bounding box of checked node Double_t fMat[9]; // view rotation matrix Int_t fNsegments; // number of segments approximating circles Int_t fNVisNodes; // number of visible nodes Int_t fVisLevel; // depth for drawing Int_t fVisOption; // global visualization option Int_t fExplodedView; // type of exploding current view Bool_t fVisLock; // lock for adding visible volumes Bool_t fTopVisible; // set top volume visible Bool_t fPaintingOverlaps; // lock overlaps painting Bool_t fIsRaytracing; // raytracing flag Bool_t fIsPaintingShape; // flag for shape painting TString fVisBranch; // drawn branch TString fVolInfo; // volume info TGeoNode *fCheckedNode; // checked node TGeoOverlap *fOverlap; // current overlap TGeoHMatrix *fGlobal; // current global matrix TBuffer3D *fBuffer; // buffer used for painting TGeoManager *fGeoManager; // geometry to which applies TGeoChecker *fChecker; // geometry checker TGeoShape *fClippingShape; // clipping shape TGeoVolume *fTopVolume; // top drawn volume TGeoVolume *fLastVolume; // last drawn volume TObjArray *fVisVolumes; // list of visible volumes Bool_t fIsEditable; // flag that geometry is editable void DefineColors() const; void LocalToMasterVect(const Double_t *local, Double_t *master) const; protected: virtual void ClearVisibleVolumes(); public: TGeoPainter(TGeoManager *manager); virtual ~TGeoPainter(); virtual void AddSize3D(Int_t numpoints, Int_t numsegs, Int_t numpolys); virtual TVirtualGeoTrack *AddTrack(Int_t id, Int_t pdgcode, TObject *part); virtual void AddTrackPoint(Double_t *point, Double_t *box, Bool_t reset=kFALSE); virtual void BombTranslation(const Double_t *tr, Double_t *bombtr); virtual void CheckGeometryFull(Bool_t checkoverlaps=kTRUE, Bool_t checkcrossings=kTRUE, Int_t nrays=10000, const Double_t *vertex=NULL); virtual void CheckGeometry(Int_t nrays, Double_t startx, Double_t starty, Double_t startz) const; void CheckEdit(); virtual void CheckPoint(Double_t x=0, Double_t y=0, Double_t z=0, Option_t *option=""); virtual void CheckOverlaps(const TGeoVolume *vol, Double_t ovlp=0.1, Option_t *option="") const; Int_t CountNodes(TGeoVolume *vol, Int_t level) const; virtual Int_t CountVisibleNodes(); virtual void DefaultAngles(); virtual void DefaultColors(); virtual Int_t DistanceToPrimitiveVol(TGeoVolume *vol, Int_t px, Int_t py); virtual void Draw(Option_t *option=""); virtual void DrawBatemanSol(TGeoBatemanSol *sol, Option_t *option=""); virtual void DrawOverlap(void *ovlp, Option_t *option=""); virtual void DrawCurrentPoint(Int_t color); virtual void DrawOnly(Option_t *option=""); virtual void DrawPanel(); virtual void DrawPath(const char *path); virtual void DrawShape(TGeoShape *shape, Option_t *option=""); virtual void DrawVolume(TGeoVolume *vol, Option_t *option=""); virtual void EditGeometry(Option_t *option=""); virtual void EstimateCameraMove(Double_t tmin, Double_t tmax, Double_t *start, Double_t *end); virtual void ExecuteManagerEvent(TGeoManager *geom, Int_t event, Int_t px, Int_t py); virtual void ExecuteShapeEvent(TGeoShape *shape, Int_t event, Int_t px, Int_t py); virtual void ExecuteVolumeEvent(TGeoVolume *volume, Int_t event, Int_t px, Int_t py); virtual char *GetVolumeInfo(const TGeoVolume *volume, Int_t px, Int_t py) const; virtual void GetBombFactors(Double_t &bombx, Double_t &bomby, Double_t &bombz, Double_t &bombr) const {bombx=fBombX; bomby=fBombY; bombz=fBombZ; bombr=fBombR;} virtual Int_t GetBombMode() const {return fExplodedView;} virtual TGeoNode *GetCheckedNode() {return fCheckedNode;} TGeoChecker *GetChecker(); virtual Int_t GetColor(Int_t base, Float_t light) const; virtual const char *GetDrawPath() const {return fVisBranch.Data();} virtual TGeoVolume *GetDrawnVolume() const; virtual TGeoVolume *GetTopVolume() const {return fTopVolume;} virtual Int_t GetVisLevel() const {return fVisLevel;} virtual Int_t GetVisOption() const {return fVisOption;} Int_t GetNsegments() const {return fNsegments;} virtual void GrabFocus(Int_t nfr=0, Double_t dlong=0, Double_t dlat=0, Double_t dpsi=0); virtual Double_t *GetViewBox() {return &fCheckedBox[0];} virtual void GetViewAngles(Double_t &longitude, Double_t &latitude, Double_t &psi); virtual Bool_t IsExplodedView() const {return ((fExplodedView==kGeoVisDefault)?kFALSE:kTRUE);} virtual Bool_t IsRaytracing() const {return fIsRaytracing;} virtual Bool_t IsPaintingShape() const {return fIsPaintingShape;} TH2F *LegoPlot(Int_t ntheta=60, Double_t themin=0., Double_t themax=180., Int_t nphi=90, Double_t phimin=0., Double_t phimax=360., Double_t rmin=0., Double_t rmax=9999999, Option_t *option=""); void Lock(Bool_t flag = kTRUE) {fVisLock = flag;} virtual void ModifiedPad(Bool_t update=kFALSE) const; virtual void OpProgress(const char *opname, Long64_t current, Long64_t size, TStopwatch *watch=0, Bool_t last=kFALSE, Bool_t refresh=kFALSE); virtual void Paint(Option_t *option=""); virtual void PaintNode(TGeoNode *node, Option_t *option="", TGeoMatrix* global=0); Bool_t PaintShape(const TGeoShape & shape, Option_t * option) const; virtual void PaintShape(TGeoShape *shape, Option_t *option=""); virtual void PaintOverlap(void *ovlp, Option_t *option=""); virtual void PaintVolume(TGeoVolume *vol, Option_t *option="", TGeoMatrix* global=0); virtual void PrintOverlaps() const; void PaintPhysicalNode(TGeoPhysicalNode *node, Option_t *option=""); virtual void RandomPoints(const TGeoVolume *vol, Int_t npoints, Option_t *option=""); virtual void RandomRays(Int_t nrays, Double_t startx, Double_t starty, Double_t startz); virtual void Raytrace(Option_t *option=""); virtual TGeoNode *SamplePoints(Int_t npoints, Double_t &dist, Double_t epsil, const char* g3path); virtual void SetBombFactors(Double_t bombx=1.3, Double_t bomby=1.3, Double_t bombz=1.3, Double_t bombr=1.3); virtual void SetClippingShape(TGeoShape *shape) {fClippingShape = shape;} virtual void SetExplodedView(Int_t iopt=0); virtual void SetNsegments(Int_t nseg=20); virtual void SetNmeshPoints(Int_t npoints); virtual void SetGeoManager(TGeoManager *geom) {fGeoManager=geom;} virtual void SetCheckedNode(TGeoNode *node); virtual void SetRaytracing(Bool_t flag=kTRUE) {fIsRaytracing = flag;} virtual void SetTopVisible(Bool_t vis=kTRUE); virtual void SetTopVolume(TGeoVolume *vol) {fTopVolume = vol;} virtual void SetVisLevel(Int_t level=3); virtual void SetVisOption(Int_t option=0); virtual Int_t ShapeDistancetoPrimitive(const TGeoShape *shape, Int_t numpoints, Int_t px, Int_t py) const; virtual void Test(Int_t npoints, Option_t *option); virtual void TestOverlaps(const char *path); virtual Bool_t TestVoxels(TGeoVolume *vol); virtual void UnbombTranslation(const Double_t *tr, Double_t *bombtr); virtual Double_t Weight(Double_t precision, Option_t *option="v"); ClassDef(TGeoPainter,0) //geometry painter }; #endif