#ifndef ROOT_TEveLegoEventHandler
#define ROOT_TEveLegoEventHandler
#include "TGLEventHandler.h"
#include "TGLCamera.h"
class TEveCaloLego;
class TEveLegoEventHandler : public TGLEventHandler
{
private:
   TEveLegoEventHandler(const TEveLegoEventHandler&);            
   TEveLegoEventHandler& operator=(const TEveLegoEventHandler&); 
protected:
   enum EMode_e   { kLocked, kFree };
   EMode_e  fMode;       
   Float_t  fTransTheta; 
   Float_t  fTheta;
   TEveCaloLego*  fLastPickedLego;
   virtual Bool_t Rotate(Int_t xDelta, Int_t yDelta, Bool_t mod1, Bool_t mod2);
public:
   TEveLegoEventHandler(const char *name, TGWindow *w, TObject *obj, const char *title="");
   virtual ~TEveLegoEventHandler() {}
   virtual Bool_t HandleKey(Event_t *event);
   virtual Bool_t HandleDoubleClick(Event_t *event);
   Float_t GetTransTheta() {return fTransTheta;}
   void    SetTransTheta(Float_t h) {fTransTheta=h;}
   ClassDef(TEveLegoEventHandler, 0); 
};
#endif
Last change: Tue Aug 26 17:15:06 2008
Last generated: 2008-08-26 17:15
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