#ifndef ROOT_TEveTriangleSet
#define ROOT_TEveTriangleSet
#include "TEveElement.h"
#include "TNamed.h"
#include "TAttBBox.h"
#include "TAtt3D.h"
#include "TEveTrans.h"
class TGeoMatrix;
class TEveTriangleSet : public TEveElement,
                        public TNamed,
                        public TAttBBox,
                        public TAtt3D
{
   friend class TEveTriangleSetEditor;
   friend class TEveTriangleSetGL;
   TEveTriangleSet(const TEveTriangleSet&);            
   TEveTriangleSet& operator=(const TEveTriangleSet&); 
protected:
   
   Int_t    fNVerts;
   Float_t* fVerts;        
   
   Int_t    fNTrings;
   Int_t*   fTrings;       
   Float_t* fTringNorms;   
   UChar_t* fTringCols;    
   
   Color_t  fColor;
   UShort_t fTransp;
public:
   TEveTriangleSet(Int_t nv, Int_t nt, Bool_t norms=kFALSE, Bool_t cols=kFALSE);
   ~TEveTriangleSet();
   virtual Bool_t CanEditMainColor()        const { return kTRUE; }
   virtual Bool_t CanEditMainTransparency() const { return kTRUE; }
   Int_t GetNVerts()  const { return fNVerts;  }
   Int_t GetNTrings() const { return fNTrings; }
   Float_t* Vertex(Int_t i)         { return &(fVerts[3*i]);      }
   Int_t*   Triangle(Int_t i)       { return &(fTrings[3*i]);     }
   Float_t* TriangleNormal(Int_t i) { return &(fTringNorms[3*i]); }
   UChar_t* TriangleColor(Int_t i)  { return &(fTringCols[3*i]);  }
   void SetVertex(Int_t i, Float_t x, Float_t y, Float_t z)
   { Float_t* v = Vertex(i); v[0] = x; v[1] = y; v[2] = z; }
   void SetTriangle(Int_t i, Int_t v0, Int_t v1, Int_t v2)
   { Int_t* t = Triangle(i); t[0] = v0; t[1] = v1; t[2] = v2; }
   void SetTriangleColor(Int_t i, UChar_t r, UChar_t g, UChar_t b, UChar_t a=255)
   { UChar_t* c = TriangleColor(i); c[0] = r; c[1] = g; c[2] = b; c[3] = a; }
   void GenerateTriangleNormals();
   void GenerateRandomColors();
   void GenerateZNormalColors(Float_t fac=20, Int_t min=-20, Int_t max=20,
                              Bool_t interp=kFALSE, Bool_t wrap=kFALSE);
   virtual void ComputeBBox();
   virtual void Paint(Option_t* = "");
   void SetTransparency(UChar_t tr) { SetMainTransparency(tr); } 
   static TEveTriangleSet* ReadTrivialFile(const char* file);
   ClassDef(TEveTriangleSet, 0); 
};
#endif
Last change: Fri Oct 31 16:21:07 2008
Last generated: 2008-10-31 16:21
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