// @(#)root/cont:$Id: TObjectTable.cxx 20882 2007-11-19 11:31:26Z rdm $ // Author: Fons Rademakers 11/08/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // This class registers all instances of TObject and its derived // // classes in a hash table. The Add() and Remove() members are called // // from the TObject ctor and dtor, repectively. Using the Print() // // member one can see all currently active objects in the system. // // Using the resource (in .rootrc): Root.ObjectStat one can toggle this // // feature on or off. // // Using the compile option R__NOSTATS one can de-active this feature // // for the entire system (for maximum performance in highly time // // critical applications). // // // // The following output has been produced in a ROOT interactive session // via the command gObjectTable->Print() // class cnt on heap size total size heap size // ============================================================================ // TKey 4 4 72 288 288 // TClass 84 84 80 6720 6720 // TDataMember 276 276 24 6624 6624 // TObject 11 11 12 132 132 // TMethod 1974 1974 64 126336 126336 // TDataType 34 34 56 1904 1904 // TList 2328 2328 36 83808 83808 // TH1F 1 1 448 448 448 // TText 2688 2688 56 150528 150528 // TGaxis 1 0 120 120 0 // TAxis 6 3 88 528 264 // TBox 57 57 52 2964 2964 // TLine 118 118 40 4720 4720 // TWbox 1 1 56 56 56 // TArrow 1 1 64 64 64 // TPaveText 59 59 124 7316 7316 // TPave 1 1 92 92 92 // TFile 1 1 136 136 136 // TCanvas 3 3 444 1332 1332 // TPad 1 1 312 312 312 // TContextMenu 3 3 48 144 144 // TMethodArg 2166 2166 44 95304 95304 // TPaveLabel 1 1 120 120 120 // THtml 1 1 32 32 32 // TROOT 1 0 208 208 0 // TApplication 1 1 28 28 28 // TFileHandler 1 1 20 20 20 // TColor 163 163 40 6520 6520 // TStyle 1 1 364 364 364 // TRealData 117 117 28 3276 3276 // TBaseClass 88 88 36 3168 3168 // THashList 5 5 40 200 200 // THashTable 5 5 36 180 180 // TGeometry 1 1 64 64 64 // TLink 7 7 60 420 420 // TPostScript 1 1 764 764 764 // TMinuit 1 1 792 792 792 // TStopwatch 1 0 56 56 0 // TRootGuiFactory 1 1 28 28 28 // TGX11 1 1 172 172 172 // TUnixSystem 1 1 252 252 252 // TSignalHandler 1 1 20 20 20 // TOrdCollection 3 3 40 120 120 // TEnv 1 1 24 24 24 // TCint 1 1 208 208 208 // TBenchmark 1 1 52 52 52 // TClassTable 1 1 12 12 12 // TObjectTable 1 1 12 12 12 // ---------------------------------------------------------------------------- // Total: 10225 10219 5976 506988 506340 // ============================================================================ ////////////////////////////////////////////////////////////////////////// #include "TObjectTable.h" #include "TROOT.h" #include "TClass.h" #include "TError.h" TObjectTable *gObjectTable; ClassImp(TObjectTable) //______________________________________________________________________________ TObjectTable::TObjectTable(Int_t tableSize) { // Create an object table. fSize = (Int_t)TMath::NextPrime(tableSize); fTable = new TObject* [fSize]; memset(fTable, 0, fSize*sizeof(TObject*)); fTally = 0; } //______________________________________________________________________________ TObjectTable::~TObjectTable() { // Delete TObjectTable. delete [] fTable; fTable = 0; } //______________________________________________________________________________ void TObjectTable::Print(Option_t *option) const { // Print the object table. // If option ="all" prints the list of all objects with the format // object number, pointer, class name, object name TString opt = option; opt.ToLower(); if (opt.Contains("all")) { TObject *obj; int i, num = 0; Printf(""); Printf("List of all objects"); Printf("object address class name"); Printf("================================================================================"); for (i = 0; i < fSize; i++) { if (!fTable[i]) continue; num++; obj = fTable[i]; printf("%-8d 0x%-16lx %-24s %s\n", num, (Long_t)obj, obj->ClassName(), obj->GetName()); } Printf("================================================================================"); Printf(""); } //print the number of instances per class InstanceStatistics(); } //______________________________________________________________________________ void TObjectTable::Add(TObject *op) { // Add an object to the object table. if (!op) { Error("Add", "op is 0"); return; } if (!fTable) return; Int_t slot = FindElement(op); if (fTable[slot] == 0) { fTable[slot] = op; fTally++; if (HighWaterMark()) Expand(2 * fSize); } } //______________________________________________________________________________ void TObjectTable::AddObj(TObject *op) { // Add an object to the global object table gObjectTable. If the global // table does not exist create it first. This member function may only // be used by TObject::TObject. Use Add() to add objects to any other // TObjectTable object. This is a static function. static Bool_t olock = kFALSE; if (!op) { ::Error("TObjectTable::AddObj", "op is 0"); return; } if (olock) return; if (!gObjectTable) { olock = kTRUE; gObjectTable = new TObjectTable(10000); olock = kFALSE; gObjectTable->Add(gObjectTable); } gObjectTable->Add(op); } //______________________________________________________________________________ void TObjectTable::Delete(Option_t *) { // Delete all objects stored in the TObjectTable. for (int i = 0; i < fSize; i++) { if (fTable[i]) { delete fTable[i]; fTable[i] = 0; } } fTally = 0; } //______________________________________________________________________________ void TObjectTable::Remove(TObject *op) { // Remove an object from the object table. if (op == 0) { Error("Remove", "remove 0 from TObjectTable"); return; } if (!fTable) return; Int_t i = FindElement(op); if (fTable[i] == 0) { Warning("Remove", "0x%08x not found at %d", (long)op, i); for (int j = 0; j < fSize; j++) { if (fTable[j] == op) { Error("Remove", "%d found at %d !!!", (long)op, j); i = j; } } } if (fTable[i]) { fTable[i] = 0; FixCollisions(i); fTally--; } } //______________________________________________________________________________ void TObjectTable::RemoveQuietly(TObject *op) { // Remove an object from the object table. If op is 0 or not in the table // don't complain. Currently only used by the TClonesArray dtor. Should not // be used anywhere else, except in places where "special" allocation and // de-allocation tricks are performed. if (op == 0) return; if (!fTable) return; Int_t i = FindElement(op); if (fTable[i] == 0) for (int j = 0; j < fSize; j++) if (fTable[j] == op) i = j; fTable[i] = 0; FixCollisions(i); fTally--; } //______________________________________________________________________________ void TObjectTable::Terminate() { // Deletes the object table (this static class function calls the dtor). InstanceStatistics(); delete [] fTable; fTable = 0; } //______________________________________________________________________________ Int_t TObjectTable::FindElement(TObject *op) { // Find an object in the object table. Returns the slot where to put // the object. To test if the object is actually already in the table // use PtrIsValid(). Int_t slot, n; TObject *slotOp; if (!fTable) return 0; //slot = Int_t(((ULong_t) op >> 2) % fSize); slot = Int_t(TString::Hash(&op, sizeof(TObject*)) % fSize); for (n = 0; n < fSize; n++) { if ((slotOp = fTable[slot]) == 0) break; if (op == slotOp) break; if (++slot == fSize) slot = 0; } return slot; } //______________________________________________________________________________ void TObjectTable::FixCollisions(Int_t index) { // Rehash the object table in case an object has been removed. Int_t oldIndex, nextIndex; TObject *nextObject; for (oldIndex = index+1; ;oldIndex++) { if (oldIndex >= fSize) oldIndex = 0; nextObject = fTable[oldIndex]; if (nextObject == 0) break; nextIndex = FindElement(nextObject); if (nextIndex != oldIndex) { fTable[nextIndex] = nextObject; fTable[oldIndex] = 0; } } } //______________________________________________________________________________ void TObjectTable::Expand(Int_t newSize) { // Expand the object table. TObject **oldTable = fTable, *op; int oldsize = fSize; newSize = (Int_t)TMath::NextPrime(newSize); fTable = new TObject* [newSize]; memset(fTable, 0, newSize*sizeof(TObject*)); fSize = newSize; fTally = 0; for (int i = 0; i < oldsize; i++) if ((op = oldTable[i])) Add(op); delete [] oldTable; } //______________________________________________________________________________ void TObjectTable::InstanceStatistics() const { // Print the object table. int n, h, s, ncum = 0, hcum = 0, scum = 0, tcum = 0, thcum = 0; if (fTally == 0 || !fTable) return; UpdateInstCount(); Printf(""); Printf("Object statistics"); Printf("class cnt on heap size total size heap size"); Printf("================================================================================"); TIter next(gROOT->GetListOfClasses()); TClass *cl; while ((cl = (TClass*) next())) { n = cl->GetInstanceCount(); h = cl->GetHeapInstanceCount(); s = cl->Size(); if (n > 0) { Printf("%-24s %8d%11d%9d%14d%13d", cl->GetName(), n, h, s, n*s, h*s); ncum += n; hcum += h; scum += s; tcum += n*s; thcum += h*s; } } Printf("--------------------------------------------------------------------------------"); Printf("Total: %8d%11d%9d%14d%13d", ncum, hcum, scum, tcum, thcum); Printf("================================================================================"); Printf(""); } //______________________________________________________________________________ void TObjectTable::UpdateInstCount() const { // Histogram all objects according to their classes. TObject *op; if (!fTable || !TROOT::Initialized()) return; gROOT->GetListOfClasses()->R__FOR_EACH(TClass,ResetInstanceCount)(); for (int i = 0; i < fSize; i++) if ((op = fTable[i])) { // attention: no == if (op->TestBit(TObject::kNotDeleted)) op->IsA()->AddInstance(op->IsOnHeap()); else Error("UpdateInstCount", "oops 0x%08x\n", op); } } //______________________________________________________________________________ void *TObjectTable::CheckPtrAndWarn(const char *msg, void *vp) { // Issue a warning in case an object still appears in the table // while it should not. if (fTable && vp && fTable[FindElement((TObject*)vp)]) { Remove((TObject*)vp); Warning("CheckPtrAndWarn", "%s (0x%08x)\n", msg, vp); } return vp; }