TMarker3DBox


class description - source file - inheritance tree

class TMarker3DBox : public TObject, public TAttLine, public TAttFill, public TAtt3D


    protected:
virtual void PaintGLPoints(Float_t* buff) public:
TMarker3DBox(Float_t x, Float_t y, Float_t z, Float_t dx, Float_t dy, Float_t dz, Float_t theta, Float_t phi) TMarker3DBox(const TMarker3DBox&) TMarker3DBox() virtual ~TMarker3DBox() static TClass* Class() virtual Int_t DistancetoPrimitive(Int_t px, Int_t py) virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py) virtual void GetDirection(Float_t& theta, Float_t& phi) const virtual void GetPosition(Float_t& x, Float_t& y, Float_t& z) const TObject* GetRefObject() const virtual void GetSize(Float_t& dx, Float_t& dy, Float_t& dz) const virtual TClass* IsA() const virtual void Paint(Option_t* option) static void PaintH3(TH1* h, Option_t* option) virtual void PaintShape(X3DBuffer* buff, Bool_t rangeView = kFALSE) virtual void SavePrimitive(ofstream& out, Option_t* option) virtual void SetDirection(Float_t theta, Float_t phi) virtual void SetPoints(Float_t* buff) virtual void SetPosition(Float_t x, Float_t y, Float_t z) virtual void SetRefObject(TObject* obj = 0) virtual void SetSize(Float_t dx, Float_t dy, Float_t dz) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Sizeof3D() const static void SizeofH3(TH1* h) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members


    protected:
Float_t fX X coordinate of center of box Float_t fY Y coordinate of center of box Float_t fZ Z coordinate of center of box Float_t fDx half length in x Float_t fDy half length in y Float_t fDz half length in z Float_t fTheta Angle of box z axis with respect to main Z axis Float_t fPhi Angle of box x axis with respect to main Xaxis TObject* fRefObject Pointer to an object

Class Description



Last update: Fri May 14 13:32:40 2004


ROOT page - Class index - Top of the page

This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.