3.7.3 The Cylindrical Light Source
Spotlights are cone shaped, meaning that their effect will change with
distance. The farther away from the spotlight an object is, the larger the
apparent radius will be. But we may want the radius and falloff to be a
particular size no matter how far away the spotlight is. For this reason,
cylindrical light sources are needed. A cylindrical light source is just like
a spotlight, except that the radius and falloff regions are the same no
matter how far from the light source our object is. The shape is therefore a
cylinder rather than a cone. We can specify a cylindrical light source by
replacing the spotlight
keyword with the cylinder
keyword. We try this now with our scene by replacing all three spotlights
with cylinder lights and rendering again. We see that the scene is much
dimmer. This is because the cylindrical constraints do not let the light
spread out like in a spotlight. Larger radius and falloff values are needed
to do the job. We try a radius of 20 and a falloff of 30 for all three
lights. That's the ticket!