3.9 Advanced Texture Options
The extremely powerful texturing ability is one thing that really sets
POV-Ray apart from other raytracers. So far we have not really tried anything
too complex but by now we should be comfortable enough with the program's
syntax to try some of the more advanced texture options.
Obviously, we cannot try them all. It would take a tutorial a lot more pages
to use every texturing option available in POV-Ray. For this limited
tutorial, we will content ourselves to just trying a few of them to give an
idea of how textures are created. With a little practice, we will soon be
creating beautiful textures of our own.
Note: early versions of POV-Ray made a distinction between pigment and
normal patterns, i. e. patterns that could be used inside a
normal
or pigment
statement. Since POV-Ray 3.0 this
restriction was removed so that all patterns listed in section
"Patterns" can be used as a pigment or normal pattern.