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The background
feature is used to assign a color to all rays
that don't hit any object. This is done in the following way.
camera { location <0, 0, -10> look_at <0, 0, 0> } background { color rgb <0.2, 0.2, 0.3> } sphere { 0, 1 pigment { color rgb <0.8, 0.5, 0.2> } }
The background color will be visible if a sky sphere is used and if some translucency remains after all sky sphere pigment layers are processed.
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