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Introduced in POV-Ray 3.1 is an object modifier statement called
interior
. The syntax is:
INTERIOR: interior { [INTERIOR_IDENTIFIER] [INTERIOR_ITEMS...] } INTERIOR_ITEM: ior Value | caustics Value | dispersion Value | dispersion_samples Samples | fade_distance Distance | fade_power Power | fade_color <Color> MEDIA...
ior : 1.0 caustics : 0.0 dispersion : 1.0 dispersion_samples : 7 fade_distance : 0.0 fade_power : 0.0 fade_color : <0,0,0>
The interior
contains items which describe the properties of
the interior of the object. This is in contrast to the texture
and interior_texture
which describe the surface properties only. The interior of an object is
only of interest if it has a transparent texture which allows you to see
inside the object. It also applies only to solid objects which have a
well-defined inside/outside distinction.
Note: the open
keyword, or clipped_by
modifier also allows you to see inside
but interior features may not render properly. They should be avoided if
accurate interiors are required.
Interior identifiers may be declared to make scene files more readable and to parameterize scenes so that changing a single declaration changes many values. An identifier is declared as follows.
INTERIOR_DECLARATION: #declare IDENTIFIER = INTERIOR | #local IDENTIFIER = INTERIOR
Where IDENTIFIER is the name of the identifier up to 40
characters long and INTERIOR is any valid interior
statement. See "#declare vs. #local"
for information on identifier scope.
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