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Earlier versions of POV-Ray used a feature called halo
to
simulate fine particles such as smoke, steam, fog, or flames. The
halo
statement was part of the texture
statement. This
feature has been discontinued and replaced by the interior
and
media
statements which are object modifiers outside the
texture
statement.
See "Why are Interior and Media Necessary?"
for a detailed explanation on the reasons for the change. See "Media"
for details on media
.
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