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This feature is utilized in a number of visualization approaches: triangles with individual textures for each vertex, which are interpolated during rendering.
Syntax:
MESH_TRIANGLE: triangle { <Corner_1>, <Corner_2>, <Corner_3> [MESH_TEXTURE] } | smooth_triangle { <Corner_1>, <Normal_1>, <Corner_2>, <Normal_2>, <Corner_3>, <Normal_3> [MESH_TEXTURE] } MESH_TEXTURE: texture { TEXTURE_IDENTIFIER } | texture_list { TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER }
To specify three vertex textures for the triangle, simply use texture_list
instead of texture.
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