6.10.4  Photon Tips
  
    - Use collect offin objects that photons do not hit. Just
    putphotons { collect off }in the objects definition.
- Use collect offin glass objects.
- Use autostopunless it causes problems.
- A big tip is to make sure that all of the final densities of photons are
    of the same general magnitude. You do not want spots with really high 
    density photons and another area with really low density photons. You will
    always have some variation (which is a good thing), but having really big
    differences in photon density is what causes some scenes to take many hours 
    to render.