Following is a list in alphabetic order of all people who have ever worked
on the POV-Ray Team or who have made a note-worthy contribution.
Current POV-Team Members |
NAME | PARTICIPATION |
Thomas Baier | 3.1 team member, tester |
Chris Cason | Member 1993-, Team leader 1999-, windows version author, other contributions |
Dale C. Brodin | Alpha & Beta tester, forum support |
Alexander Enzmann | POV-Ray 1.0/2.0/3.0 developer |
Thorsten Froehlich | Mac developer |
Mark Gordon | Unix developer |
Alan Kong | Alpha & Beta tester, forum support |
Nathan Kopp | Photons, u/v mapping, other contributions. |
Lutz Kretzschmar | Moray author, MS-Dos 24-bit VGA, part of the anti-aliasing code |
Ron Parker | Core code, jack-of-all-trades |
Anton Raves | Alpha & Beta tester, Mac contributor |
Erkki Sondergaard | Alpha & Beta tester, 3.0 Scene files |
Timothy Wegner | Fractal objects, PNG support |
Past POV-Team Members and other contributors |
NAME |
PARTICIPATION |
Claire Amundsen |
Tutorials for the POV-Ray User Guide |
Steve Anger |
POV-Ray 2.0/3.0 developer |
Randy Antler |
MS-Dos display code enhancements |
John Baily |
RLE targa code |
Eric Barish |
Ground fog code |
Dieter Bayer |
Wrote sor, lathe, prism, media and many other features |
Kendall Bennett |
PMODE library support, paletted display code in Windows version |
Steve Bennett |
GIF support |
David Buck |
Original author of DKBTrace, POV-Ray 1.0 developer |
Aaron Collins |
Co-author of DKBTrace 2.12, POV-Ray 1.0 developer |
Chris Dailey |
POV-Ray 3.0 developer |
Steve Demlow |
POV-Ray 3.0 developer |
Andreas Dilger |
Former Unix coordinator, Linux developer, PNG support |
Joris van Drunen Littel |
Mac beta tester |
Dan Farmer |
POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures |
Charles Fusner |
Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide |
David Harr |
Mac balloon help and palette code |
Jimmy Hoeks |
Original Help file for v3.0 Windows user interface |
Terry Kanakis |
Camera fix |
Kari Kivisalo |
Ground fog code |
Charles Marslett |
MS-Dos display code |
Pascal Massimino |
Fractal objects |
Jim McElhiney |
POV-Ray 3.0 developer |
Robert A. Mickelsen |
Artist, 3.0 docs contributor |
Mike Miller |
Artist, scene files, stones.inc |
Douglas Muir |
Bump maps, height fields |
Joel Newkirk |
Former Amiga developer |
»Jim Nitchals |
Mac version, scene files (Jim - famous also for his anti-spam crusades -
»passed away on 5 June 1998
but his contributions to POV-Ray and responsible use of the internet will not be forgotten) |
Paul Novak |
Texture contributions |
Dave Park |
Amiga support, AGA video code |
Redaelli Paolo |
Former Amiga developer |
David Payne |
RLE targa code |
Bill Pulver |
Time code |
Dan Richardson |
3.0 Docs |
Tim Rowley |
PPM and Windows-specific BMP image format support |
Eduard Schwan |
Former Mac version coordinator, mosaic preview, docs |
Robert Skinner |
Noise functions |
Zsolt Szalavari |
Halo code which was later turned into media |
Scott Taylor |
Leopard and onion textures |
Drew Wells |
POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator |
Chris Young |
Team leader 1992-1999, parser code, other contributions too numerous to list here |