// @(#)root/g3d:$Id: TMarker3DBox.h 20882 2007-11-19 11:31:26Z rdm $ // Author: "Valery fine" 31/10/97 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TMarker3DBox #define ROOT_TMarker3DBox //////////////////////////////////////////////////////////////////////////// // // // TMarker3DBox // // // // Marker3DBox is a special 3-D marker designed for event display. // // It has the following parameters: // // fDx; half length in X // // fDy; half length in Y // // fDz; half length in Z // // fTranslation[3]; the coordinates of the center of the box // // fDirCos[3]; the direction cosinus defining the orientation // // fRefObject; A reference to an object // // // //////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TObject #include "TObject.h" #endif #ifndef ROOT_TAttLine #include "TAttLine.h" #endif #ifndef ROOT_TAttFill #include "TAttFill.h" #endif #ifndef ROOT_TAtt3D #include "TAtt3D.h" #endif class TH1; class TMarker3DBox : public TObject, public TAttLine, public TAttFill, public TAtt3D { protected: Float_t fX; // X coordinate of center of box Float_t fY; // Y coordinate of center of box Float_t fZ; // Z coordinate of center of box Float_t fDx; // half length in x Float_t fDy; // half length in y Float_t fDz; // half length in z Float_t fTheta; // Angle of box z axis with respect to main Z axis Float_t fPhi; // Angle of box x axis with respect to main Xaxis TObject *fRefObject; // Pointer to an object TMarker3DBox(const TMarker3DBox&); TMarker3DBox& operator=(const TMarker3DBox&); enum { kTemporary = BIT(23) }; // Use TObject::fBits to record if we are temporary public: TMarker3DBox(); TMarker3DBox(Float_t x, Float_t y, Float_t z, Float_t dx, Float_t dy, Float_t dz, Float_t theta, Float_t phi); virtual ~TMarker3DBox(); virtual Int_t DistancetoPrimitive(Int_t px, Int_t py); virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py); TObject *GetRefObject() const {return fRefObject;} virtual void GetDirection(Float_t &theta, Float_t &phi) const {theta = fTheta; phi = fPhi;} virtual void GetPosition(Float_t &x, Float_t &y, Float_t &z) const {x=fX; y=fY, z=fZ;} virtual void GetSize(Float_t &dx, Float_t &dy, Float_t &dz) const {dx=fDx; dy=fDy; dz=fDz;} virtual void Paint(Option_t *option); static void PaintH3(TH1 *h, Option_t *option); virtual void SavePrimitive(ostream &out, Option_t *option = ""); virtual void SetPoints(Double_t *buff) const; virtual void SetDirection(Float_t theta, Float_t phi); virtual void SetPosition(Float_t x, Float_t y, Float_t z); virtual void SetSize(Float_t dx, Float_t dy, Float_t dz); virtual void SetRefObject(TObject *obj=0) {fRefObject = obj;} ClassDef(TMarker3DBox,2) //A special 3-D marker designed for event display }; #endif