// @(#)root/histpainter:$Id: TPainter3dAlgorithms.h 20882 2007-11-19 11:31:26Z rdm $ // Author: Rene Brun, Evgueni Tcherniaev, Olivier Couet 12/12/94 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TPainter3dAlgorithms #define ROOT_TPainter3dAlgorithms ////////////////////////////////////////////////////////////////////////// // // // TPainter3dAlgorithms // // // // 3D graphics representations package. // // // ////////////////////////////////////////////////////////////////////////// #ifndef ROOT_TObject #include "TObject.h" #endif #ifndef ROOT_TAttLine #include "TAttLine.h" #endif #ifndef ROOT_TAttFill #include "TAttFill.h" #endif const Int_t kCARTESIAN = 1; const Int_t kPOLAR = 2; const Int_t kCYLINDRICAL = 3; const Int_t kSPHERICAL = 4; const Int_t kRAPIDITY = 5; class TF3; class TPainter3dAlgorithms : public TObject, public TAttLine, public TAttFill { private: Double_t fX0; // Double_t fDX; // Double_t fRmin[3]; //Lower limits of lego Double_t fRmax[3]; //Upper limits of lego Double_t fU[2000]; // Double_t fD[2000]; // Double_t fT[200]; // Double_t fFunLevel[257]; //Function levels corresponding to colors Double_t fPlines[1200]; // Double_t fAphi[183]; // Double_t fYdl; // Double_t fYls[4]; // Double_t fVls[12]; // Double_t fQA; // Double_t fQD; // Double_t fQS; // Double_t fXrast; // Double_t fYrast; // Double_t fDXrast; // Double_t fDYrast; // Int_t fSystem; //Coordinate system Int_t fNT; // Int_t fNlevel; //Number of color levels Int_t fColorLevel[258]; //Color levels corresponding to functions Int_t *fColorMain; // Int_t *fColorDark; // Int_t fColorTop; // Int_t fColorBottom; // Int_t fMesh; //(=1 if mesh to draw, o otherwise) Int_t fNlines; // Int_t fLevelLine[200]; // Int_t fLoff; // Int_t fNqs; // Int_t fNStack; //Number of histograms in the stack to be painted Int_t fNxrast; // Int_t fNyrast; // Int_t fIfrast; // Int_t *fRaster; //pointer to raster buffer Int_t fJmask[30]; // Int_t fMask[465]; // Double_t fP8[8][3]; // Double_t fF8[8]; // Double_t fG8[8][3]; // Double_t fFmin; // IsoSurface minimum function value Double_t fFmax; // IsoSurface maximum function value Int_t fNcolor; // Number of colours per Iso surface Int_t fIc1; // Base colour for the 1st Iso Surface Int_t fIc2; // Base colour for the 2nd Iso Surface Int_t fIc3; // Base colour for the 3rd Iso Surface static Int_t fgF3Clipping; // Clipping box is off (0) or on (1) static Double_t fgF3XClip; // Clipping plne along X static Double_t fgF3YClip; // Clipping plne along Y static Double_t fgF3ZClip; // Clipping plne along Y static TF3 *fgCurrentF3; // Pointer to the 3D function to be paint. public: typedef void (TPainter3dAlgorithms::*DrawFaceFunc_t)(Int_t *, Double_t *, Int_t, Int_t *, Double_t *); typedef void (TPainter3dAlgorithms::*LegoFunc_t)(Int_t,Int_t,Int_t&,Double_t*,Double_t*,Double_t*); typedef void (TPainter3dAlgorithms::*SurfaceFunc_t)(Int_t,Int_t,Double_t*,Double_t*); private: DrawFaceFunc_t fDrawFace; //pointer to face drawing function LegoFunc_t fLegoFunction; //pointer to lego function SurfaceFunc_t fSurfaceFunction; //pointer to surface function public: TPainter3dAlgorithms(); TPainter3dAlgorithms(Double_t *rmin, Double_t *rmax, Int_t system=1); virtual ~TPainter3dAlgorithms(); void BackBox(Double_t ang); void ClearRaster(); void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep); void DefineGridLevels(Int_t ndivz); void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t); void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t); void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t); void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t); void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt); void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt); void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt); void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt); void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt); void FillPolygon(Int_t n, Double_t *p, Double_t *f); void FillPolygonBorder(Int_t nn, Double_t *xy); void FindLevelLines(Int_t np, Double_t *f, Double_t *t); void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp); void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t); void FindVisibleDraw(Double_t *r1, Double_t *r2); void FrontBox(Double_t ang); void GouraudFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t); void ImplicitFunction(Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt); void IsoSurface (Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt); void InitMoveScreen(Double_t xmin, Double_t xmax); void InitRaster(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax, Int_t nx, Int_t ny); void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt); void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t); void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt); void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt); void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt); void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep); void Luminosity(Double_t *anorm, Double_t &flum); void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3]); void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]); void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]); void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]); void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]); void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]); void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]); void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]); void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]); void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3]); void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad); void MarchingCubeSurfacePenetration(Double_t a00, Double_t a10, Double_t a11, Double_t a01, Double_t b00, Double_t b10, Double_t b11, Double_t b01, Int_t &irep); void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3]); void ModifyScreen(Double_t *r1, Double_t *r2); void SetDrawFace(DrawFaceFunc_t pointer); void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3){fFmin=fmin; fFmax=fmax; fNcolor=ncolor; fIc1=ic1; fIc2=ic2; fIc3=ic3;} void SetLegoFunction(LegoFunc_t pointer); void SetMesh(Int_t mesh=1) {fMesh=mesh;} void SetSurfaceFunction(SurfaceFunc_t pointer); void SetColorDark(Color_t color, Int_t n=0); void SetColorMain(Color_t color, Int_t n=0); void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir); void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val); void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep); void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt); void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt); void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt); void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t); void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt); void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep); void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep); void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder); static void SetF3(TF3 *f3); static void SetF3ClippingBoxOff(); static void SetF3ClippingBoxOn(Double_t xclip, Double_t yclip, Double_t zclip); ClassDef(TPainter3dAlgorithms,0) //Hidden line removal package }; #endif