// @(#)root/cont:$Id: TCollection.cxx 25131 2008-08-12 19:56:54Z pcanal $ // Author: Fons Rademakers 13/08/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // Collection abstract base class. This class describes the base // // protocol all collection classes have to implement. The ROOT // // collection classes always store pointers to objects that inherit // // from TObject. They never adopt the objects. Therefore, it is the // // user's responsability to take care of deleting the actual objects // // once they are not needed anymore. In exceptional cases, when the // // user is 100% sure nothing else is referencing the objects in the // // collection, one can delete all objects and the collection at the // // same time using the Delete() function. // // // // Collections can be iterated using an iterator object (see // // TIterator). Depending on the concrete collection class there may be // // some additional methods of iterating. See the repective classes. // // // // TCollection inherits from TObject since we want to be able to have // // collections of collections. // // // // In a later release the collections may become templatized. // // // //Begin_Html /* <img src="gif/tcollection_classtree.gif"> */ //End_Html ////////////////////////////////////////////////////////////////////////// #include "TCollection.h" #include "Riostream.h" #include "Varargs.h" #include "TClass.h" #include "TROOT.h" #include "TBrowser.h" #include "TObjectTable.h" #include "TRegexp.h" #include "TPRegexp.h" #include "TVirtualMutex.h" TVirtualMutex *gCollectionMutex = 0; TCollection *TCollection::fgCurrentCollection = 0; TObjectTable *TCollection::fgGarbageCollection = 0; Bool_t TCollection::fgEmptyingGarbage = kFALSE; Int_t TCollection::fgGarbageStack = 0; ClassImp(TCollection) ClassImp(TIter) //______________________________________________________________________________ void TCollection::AddAll(const TCollection *col) { // Add all objects from collection col to this collection. TIter next(col); TObject *obj; while ((obj = next())) Add(obj); } //______________________________________________________________________________ void TCollection::AddVector(TObject *va_(obj1), ...) { // Add all arguments to the collection. The list of objects must be // temrinated by 0, e.g.: l.AddVector(o1, o2, o3, o4, 0); va_list ap; va_start(ap, va_(obj1)); TObject *obj; Add(va_(obj1)); while ((obj = va_arg(ap, TObject *))) Add(obj); va_end(ap); } //______________________________________________________________________________ Bool_t TCollection::AssertClass(TClass *cl) const { // Make sure all objects in this collection inherit from class cl. TObject *obj; TIter next(this); Bool_t error = kFALSE; if (!cl) { Error("AssertClass", "class == 0"); return kTRUE; } for (int i = 0; (obj = next()); i++) if (!obj->InheritsFrom(cl)) { Error("AssertClass", "element %d is not an instance of class %s (%s)", i, cl->GetName(), obj->ClassName()); error = kTRUE; } return error; } //______________________________________________________________________________ void TCollection::Browse(TBrowser *b) { // Browse this collection (called by TBrowser). // If b=0, there is no Browse call TObject::Browse(0) instead. // This means TObject::Inspect() will be invoked indirectly TIter next(this); TObject *obj; if (b) while ((obj = next())) b->Add(obj); else TObject::Browse(b); } //______________________________________________________________________________ Int_t TCollection::Compare(const TObject *obj) const { // Compare two TCollection objects. Returns 0 when equal, -1 when this is // smaller and +1 when bigger (like strcmp()). if (this == obj) return 0; return fName.CompareTo(obj->GetName()); } //______________________________________________________________________________ void TCollection::Draw(Option_t *option) { // Draw all objects in this collection. // wildcarding supported, eg option="xxx*" draws only objects // with names xxx* TRegexp re(option,kTRUE); TIter next(this); TObject *object; Int_t nch = (option ? strlen(option) : 0); while ((object = next())) { TString s = object->GetName(); if (nch && strcmp(option,object->GetName()) && s.Index(re) == kNPOS) continue; object->Draw(option); } } //______________________________________________________________________________ void TCollection::Dump() const { // Dump all objects in this collection. TIter next(this); TObject *object; while ((object = next())) { object->Dump(); } } //______________________________________________________________________________ TObject *TCollection::FindObject(const char *name) const { // Find an object in this collection using its name. Requires a sequential // scan till the object has been found. Returns 0 if object with specified // name is not found. TIter next(this); TObject *obj; while ((obj = next())) if (!strcmp(name, obj->GetName())) return obj; return 0; } //______________________________________________________________________________ TObject *TCollection::operator()(const char *name) const { // Find an object in this collection by name. return FindObject(name); } //______________________________________________________________________________ TObject *TCollection::FindObject(const TObject *obj) const { // Find an object in this collection using the object's IsEqual() // member function. Requires a sequential scan till the object has // been found. Returns 0 if object is not found. // Typically this function is overridden by a more efficient version // in concrete collection classes (e.g. THashTable). TIter next(this); TObject *ob; while ((ob = next())) if (ob->IsEqual(obj)) return ob; return 0; } //______________________________________________________________________________ const char *TCollection::GetName() const { // Return name of this collection. // if no name, return the collection class name. if (fName.Length() > 0) return fName.Data(); return ClassName(); } //______________________________________________________________________________ Int_t TCollection::GrowBy(Int_t delta) const { // Increase the collection's capacity by delta slots. if (delta < 0) { Error("GrowBy", "delta < 0"); delta = Capacity(); } return Capacity() + TMath::Range(2, kMaxInt - Capacity(), delta); } //______________________________________________________________________________ Bool_t TCollection::IsArgNull(const char *where, const TObject *obj) const { // Returns true if object is a null pointer. return obj ? kFALSE : (Error(where, "argument is a null pointer"), kTRUE); } //______________________________________________________________________________ void TCollection::ls(Option_t *option) const { // List (ls) all objects in this collection. // Wildcarding supported, eg option="xxx*" lists only objects // with names xxx*. TROOT::IndentLevel(); cout <<"OBJ: " << IsA()->GetName() << "\t" << GetName() << "\t" << GetTitle() << " : " << Int_t(TestBit(kCanDelete)) << endl; TRegexp re(option,kTRUE); TIter next(this); TObject *object; char *star = 0; if (option) star = (char*)strchr(option,'*'); TROOT::IncreaseDirLevel(); while ((object = next())) { if (star) { TString s = object->GetName(); if (s != option && s.Index(re) == kNPOS) continue; } object->ls(option); } TROOT::DecreaseDirLevel(); } //______________________________________________________________________________ void TCollection::Paint(Option_t *option) { // Paint all objects in this collection. this->R__FOR_EACH(TObject,Paint)(option); } //______________________________________________________________________________ void TCollection::PrintCollectionHeader(Option_t*) const { // Print the collection header. TROOT::IndentLevel(); printf("Collection name='%s', class='%s', size=%d\n", GetName(), ClassName(), GetSize()); } //______________________________________________________________________________ const char* TCollection::GetCollectionEntryName(TObject* entry) const { // For given collection entry return the string that is used to // identify the object and, potentially, perform wildcard/regexp // filtering on. return entry->GetName(); } //______________________________________________________________________________ void TCollection::PrintCollectionEntry(TObject* entry, Option_t* option, Int_t recurse) const { // Print the collection entry. TCollection* coll = dynamic_cast<TCollection*>(entry); if (coll) { coll->Print(option, recurse); } else { TROOT::IndentLevel(); entry->Print(option); } } //______________________________________________________________________________ void TCollection::Print(Option_t *option) const { // Defualt print for collections, calls Print(option, 1). // This will print the collection header and Print() methods of // all the collection entries. // // If you want to override Print() for a collection class, first // see if you can accomplish it by overriding the following protected // methods: // void PrintCollectionHeader(Option_t* option) const; // const char* GetCollectionEntryName(TObject* entry) const; // void PrintCollectionEntry(TObject* entry, Option_t* option, Int_t recurse) const; // Otherwise override the Print(Option_t *option, Int_t) // variant. Remember to declare: // using TCollection::Print; // somewhere close to the method declaration. Print(option, 1); } //______________________________________________________________________________ void TCollection::Print(Option_t *option, Int_t recurse) const { // Print the collection header and its elements. // // If recurse is non-zero, descend into printing of // collection-entries with recurse - 1. // This means, if recurse is negative, the recursion is infinite. // // Option is passed recursively. PrintCollectionHeader(option); if (recurse != 0) { TIter next(this); TObject *object; TROOT::IncreaseDirLevel(); while ((object = next())) { PrintCollectionEntry(object, option, recurse - 1); } TROOT::DecreaseDirLevel(); } } //______________________________________________________________________________ void TCollection::Print(Option_t *option, const char* wildcard, Int_t recurse) const { // Print the collection header and its elements that match the wildcard. // // If recurse is non-zero, descend into printing of // collection-entries with recurse - 1. // This means, if recurse is negative, the recursion is infinite. // // Option is passed recursively, but wildcard is only used on the // first level. PrintCollectionHeader(option); if (recurse != 0) { if (!wildcard) wildcard = ""; TRegexp re(wildcard, kTRUE); Int_t nch = strlen(wildcard); TIter next(this); TObject *object; TROOT::IncreaseDirLevel(); while ((object = next())) { TString s = GetCollectionEntryName(object); if (nch == 0 || s == wildcard || s.Index(re) != kNPOS) { PrintCollectionEntry(object, option, recurse - 1); } } TROOT::DecreaseDirLevel(); } } //______________________________________________________________________________ void TCollection::Print(Option_t *option, TPRegexp& regexp, Int_t recurse) const { // Print the collection header and its elements that match the regexp. // // If recurse is non-zero, descend into printing of // collection-entries with recurse - 1. // This means, if recurse is negative, the recursion is infinite. // // Option is passed recursively, but regexp is only used on the // first level. PrintCollectionHeader(option); if (recurse != 0) { TIter next(this); TObject *object; TROOT::IncreaseDirLevel(); while ((object = next())) { TString s = GetCollectionEntryName(object); if (regexp.MatchB(s)) { PrintCollectionEntry(object, option, recurse - 1); } } TROOT::DecreaseDirLevel(); } } //______________________________________________________________________________ void TCollection::RecursiveRemove(TObject *obj) { // Remove object from this collection and recursively remove the object // from all other objects (and collections). if (!obj) return; // Scan list and remove obj in the list itself while (Remove(obj)) ; // Scan again the list and invoke RecursiveRemove for all objects TIter next(this); TObject *object; while ((object = next())) { if (object->TestBit(kNotDeleted)) object->RecursiveRemove(obj); } } //______________________________________________________________________________ void TCollection::RemoveAll(TCollection *col) { // Remove all objects in collection col from this collection. TIter next(col); TObject *obj; while ((obj = next())) Remove(obj); } //_______________________________________________________________________ void TCollection::Streamer(TBuffer &b) { // Stream all objects in the collection to or from the I/O buffer. Int_t nobjects; TObject *obj; UInt_t R__s, R__c; if (b.IsReading()) { Version_t v = b.ReadVersion(&R__s, &R__c); if (v > 2) TObject::Streamer(b); if (v > 1) fName.Streamer(b); b >> nobjects; for (Int_t i = 0; i < nobjects; i++) { b >> obj; Add(obj); } b.CheckByteCount(R__s, R__c,TCollection::IsA()); } else { R__c = b.WriteVersion(TCollection::IsA(), kTRUE); TObject::Streamer(b); fName.Streamer(b); nobjects = GetSize(); b << nobjects; TIter next(this); while ((obj = next())) { b << obj; } b.SetByteCount(R__c, kTRUE); } } //______________________________________________________________________________ Int_t TCollection::Write(const char *name, Int_t option, Int_t bsize) const { // Write all objects in this collection. By default all objects in // the collection are written individually (each object gets its // own key). Note, this is recursive, i.e. objects in collections // in the collection are also written individually. To write all // objects using a single key specify a name and set option to // TObject::kSingleKey (i.e. 1). if ((option & kSingleKey)) { return TObject::Write(name, option, bsize); } else { option &= ~kSingleKey; Int_t nbytes = 0; TIter next(this); TObject *obj; while ((obj = next())) { nbytes += obj->Write(name, option, bsize); } return nbytes; } } //______________________________________________________________________________ Int_t TCollection::Write(const char *name, Int_t option, Int_t bsize) { // Write all objects in this collection. By default all objects in // the collection are written individually (each object gets its // own key). Note, this is recursive, i.e. objects in collections // in the collection are also written individually. To write all // objects using a single key specify a name and set option to // TObject::kSingleKey (i.e. 1). return ((const TCollection*)this)->Write(name,option,bsize); } // -------------------- Static data members access ----------------------------- //______________________________________________________________________________ TCollection *TCollection::GetCurrentCollection() { // Return the globally accessible collection. return fgCurrentCollection; } //______________________________________________________________________________ void TCollection::SetCurrentCollection() { // Set this collection to be the globally accesible collection. fgCurrentCollection = this; } //______________________________________________________________________________ void TCollection::StartGarbageCollection() { // Set up for garbage collection. R__LOCKGUARD2(gCollectionMutex); if (!fgGarbageCollection) { fgGarbageCollection = new TObjectTable; fgEmptyingGarbage = kFALSE; fgGarbageStack = 0; } fgGarbageStack++; } //______________________________________________________________________________ void TCollection::EmptyGarbageCollection() { // Do the garbage collection. R__LOCKGUARD2(gCollectionMutex); if (fgGarbageStack > 0) fgGarbageStack--; if (fgGarbageCollection && fgGarbageStack == 0 && fgEmptyingGarbage == kFALSE) { fgEmptyingGarbage = kTRUE; fgGarbageCollection->Delete(); fgEmptyingGarbage = kFALSE; SafeDelete(fgGarbageCollection); } } //______________________________________________________________________________ void TCollection::GarbageCollect(TObject *obj) { // Add to the list of things to be cleaned up. R__LOCKGUARD2(gCollectionMutex); if (fgGarbageCollection) { if (!fgEmptyingGarbage) { fgGarbageCollection->Add(obj); } else delete obj; } else delete obj; } //______________________________________________________________________________ void TCollection::SetOwner(Bool_t enable) { // Set whether this collection is the owner (enable==true) // of its content. If it is the owner of its contents, // these objects will be deleted whenever the collection itself // is delete. The objects might also be deleted or destructed when Clear // is called (depending on the collection). if (enable) SetBit(kIsOwner); else ResetBit(kIsOwner); } //______________________________________________________________________________ TIter::TIter(const TIter &iter) { // Copy a TIter. This involves allocating a new TIterator of the right // sub class and assigning it with the original. if (iter.fIterator) { fIterator = iter.GetCollection()->MakeIterator(); fIterator->operator=(*iter.fIterator); } else fIterator = 0; } //______________________________________________________________________________ TIter &TIter::operator=(const TIter &rhs) { // Assigning an TIter to another. This involves allocatiing a new TIterator // of the right sub class and assigning it with the original. if (this != &rhs) { if (rhs.fIterator) { delete fIterator; fIterator = rhs.GetCollection()->MakeIterator(); fIterator->operator=(*rhs.fIterator); } } return *this; } //______________________________________________________________________________ TIter &TIter::Begin() { // Pointing to the first element of the container. fIterator->Reset(); fIterator->Next(); return *this; } //______________________________________________________________________________ TIter TIter::End() { // Pointing to the element after the last - to a nullptr value in our case. return TIter(static_cast<TIterator*>(nullptr)); }