#ifndef ROOT_TDecompQRH
#define ROOT_TDecompQRH
#ifndef ROOT_TDecompBase
#include "TDecompBase.h"
#endif
class TDecompQRH : public TDecompBase
{
protected :
TMatrixD fQ;
TMatrixD fR;
TVectorD fUp;
TVectorD fW;
static Bool_t QRH(TMatrixD &q,TVectorD &diagR,TVectorD &up,TVectorD &w,Double_t tol);
virtual const TMatrixDBase &GetDecompMatrix() const { return fR; }
public :
enum {kWorkMax = 100};
TDecompQRH() {}
TDecompQRH(Int_t nrows,Int_t ncols);
TDecompQRH(Int_t row_lwb,Int_t row_upb,Int_t col_lwb,Int_t col_upb);
TDecompQRH(const TMatrixD &m,Double_t tol = 0.0);
TDecompQRH(const TDecompQRH &another);
virtual ~TDecompQRH() {}
virtual Int_t GetNrows () const { return fQ.GetNrows(); }
virtual Int_t GetNcols () const { return fQ.GetNcols(); }
virtual const TMatrixD &GetQ () { if ( !TestBit(kDecomposed) ) Decompose();
return fQ; }
virtual const TMatrixD &GetR () { if ( !TestBit(kDecomposed) ) Decompose();
return fR; }
virtual const TVectorD &GetUp () { if ( !TestBit(kDecomposed) ) Decompose();
return fUp; }
virtual const TVectorD &GetW () { if ( !TestBit(kDecomposed) ) Decompose();
return fW; }
virtual void SetMatrix(const TMatrixD &a);
virtual Bool_t Decompose ();
virtual Bool_t Solve ( TVectorD &b);
virtual TVectorD Solve (const TVectorD& b,Bool_t &ok) { TVectorD x = b; ok = Solve(x); return x; }
virtual Bool_t Solve ( TMatrixDColumn &b);
virtual Bool_t TransSolve ( TVectorD &b);
virtual TVectorD TransSolve (const TVectorD& b,Bool_t &ok) { TVectorD x = b; ok = TransSolve(x); return x; }
virtual Bool_t TransSolve ( TMatrixDColumn &b);
virtual void Det (Double_t &d1,Double_t &d2);
Bool_t Invert (TMatrixD &inv);
TMatrixD Invert (Bool_t &status);
TMatrixD Invert () { Bool_t status; return Invert(status); }
void Print(Option_t *opt ="") const;
TDecompQRH &operator= (const TDecompQRH &source);
ClassDef(TDecompQRH,1)
};
#endif
Last change: Wed Jun 25 08:36:07 2008
Last generated: 2008-06-25 08:36
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.