#ifndef ROOT_TEveArrowGL
#define ROOT_TEveArrowGL
#include "TGLObject.h"
class TGLViewer;
class TGLScene;
class TEveArrow;
class TEveArrowGL : public TGLObject
{
private:
TEveArrowGL(const TEveArrowGL&);
TEveArrowGL& operator=(const TEveArrowGL&);
protected:
mutable TEveArrow *fM;
public:
TEveArrowGL();
virtual ~TEveArrowGL() {}
virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0);
virtual void SetBBox();
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
ClassDef(TEveArrowGL, 0);
};
#endif
Last change: Fri Oct 24 16:54:01 2008
Last generated: 2008-10-24 16:54
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.