#include "TEveTriangleSet.h"
#include "TEveRGBAPalette.h"
#include "TEveManager.h"
#include "TMath.h"
#include "TVector3.h"
#include "TRandom3.h"
#include "TVirtualPad.h"
#include "TVirtualViewer3D.h"
#include "TBuffer3D.h"
#include "TBuffer3DTypes.h"
ClassImp(TEveTriangleSet);
TEveTriangleSet::TEveTriangleSet(Int_t nv, Int_t nt, Bool_t norms, Bool_t cols) :
TEveElement(fColor),
TNamed("TEveTriangleSet", 0),
fNVerts (nv), fVerts(0),
fNTrings (nt), fTrings(0), fTringNorms(0), fTringCols(0),
fColor (2), fTransp(0)
{
InitMainTrans();
fVerts = new Float_t[3*fNVerts];
fTrings = new Int_t [3*fNTrings];
fTringNorms = (norms) ? new Float_t[3*fNTrings] : 0;
fTringCols = (cols) ? new UChar_t[3*fNTrings] : 0;
}
TEveTriangleSet::~TEveTriangleSet()
{
delete [] fVerts;
delete [] fTrings;
delete [] fTringNorms;
delete [] fTringCols;
}
void TEveTriangleSet::GenerateTriangleNormals()
{
if (fTringNorms == 0) fTringNorms = new Float_t[3*fNTrings];
TVector3 e1, e2, n;
Float_t *norm = fTringNorms;
Int_t *tring = fTrings;
for(Int_t t=0; t<fNTrings; ++t, norm+=3, tring+=3)
{
Float_t* v0 = Vertex(tring[0]);
Float_t* v1 = Vertex(tring[1]);
Float_t* v2 = Vertex(tring[2]);
e1.SetXYZ(v1[0]-v0[0], v1[1]-v0[1], v1[2]-v0[2]);
e2.SetXYZ(v2[0]-v0[0], v2[1]-v0[1], v2[2]-v0[2]);
n = e1.Cross(e2);
n.SetMag(1);
n.GetXYZ(norm);
}
}
void TEveTriangleSet::GenerateRandomColors()
{
if (fTringCols == 0) fTringCols = new UChar_t[3*fNTrings];
TRandom r;
r.SetSeed(0);
UChar_t *col = fTringCols;
for(Int_t t=0; t<fNTrings; ++t, col+=3)
{
col[0] = (UChar_t) r.Uniform(60, 255);
col[1] = (UChar_t) r.Uniform(60, 255);
col[2] = (UChar_t) r.Uniform(60, 255);
}
}
void TEveTriangleSet::GenerateZNormalColors(Float_t fac, Int_t min, Int_t max,
Bool_t interp, Bool_t wrap)
{
if (fTringCols == 0) fTringCols = new UChar_t[3*fNTrings];
if (fTringNorms == 0) GenerateTriangleNormals();
TEveRGBAPalette pal(min, max, interp, wrap);
UChar_t *col = fTringCols;
Float_t *norm = fTringNorms;
for(Int_t t=0; t<fNTrings; ++t, col+=3, norm+=3)
{
Int_t v = TMath::Nint(fac * norm[2]);
pal.ColorFromValue(v, col, kFALSE);
}
gEve->Redraw3D();
}
void TEveTriangleSet::ComputeBBox()
{
if (fNVerts <= 0) {
BBoxZero();
return;
}
BBoxInit();
Float_t* v = fVerts;
for (Int_t i=0; i<fNVerts; ++i, v += 3)
BBoxCheckPoint(v);
}
void TEveTriangleSet::Paint(Option_t* )
{
TBuffer3D buffer(TBuffer3DTypes::kGeneric);
buffer.fID = this;
buffer.fColor = GetMainColor();
buffer.fTransparency = GetMainTransparency();
RefMainTrans().SetBuffer3D(buffer);
buffer.SetSectionsValid(TBuffer3D::kCore);
Int_t reqSections = gPad->GetViewer3D()->AddObject(buffer);
if (reqSections == TBuffer3D::kNone) {
return;
}
Error("TEveTriangleSet::Paint", "only direct OpenGL rendering supported.");
}
TEveTriangleSet* TEveTriangleSet::ReadTrivialFile(const char* file)
{
FILE* f = fopen(file, "r");
if (f == 0) {
::Error("TEveTriangleSet::ReadTrivialFile", Form("file '%s' not found.", file));
return 0;
}
Int_t nv, nt;
fscanf(f, "%d %d", &nv, &nt);
TEveTriangleSet* ts = new TEveTriangleSet(nv, nt);
Float_t *vtx = ts->Vertex(0);
for (Int_t i=0; i<nv; ++i, vtx+=3) {
fscanf(f, "%f %f %f", &vtx[0], &vtx[1], &vtx[2]);
}
Int_t *tngl = ts->Triangle(0);
for (Int_t i=0; i<nt; ++i, tngl+=3) {
fscanf(f, "%d %d %d", &tngl[0], &tngl[1], &tngl[2]);
}
fclose(f);
return ts;
}
Last change: Fri Oct 31 16:21:07 2008
Last generated: 2008-10-31 16:21
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