#ifndef ROOT_TEveTriangleSet
#define ROOT_TEveTriangleSet
#include "TEveElement.h"
#include "TNamed.h"
#include "TAttBBox.h"
#include "TAtt3D.h"
#include "TEveTrans.h"
class TGeoMatrix;
class TEveTriangleSet : public TEveElement,
public TNamed,
public TAttBBox,
public TAtt3D
{
friend class TEveTriangleSetEditor;
friend class TEveTriangleSetGL;
TEveTriangleSet(const TEveTriangleSet&);
TEveTriangleSet& operator=(const TEveTriangleSet&);
protected:
Int_t fNVerts;
Float_t* fVerts;
Int_t fNTrings;
Int_t* fTrings;
Float_t* fTringNorms;
UChar_t* fTringCols;
Color_t fColor;
UShort_t fTransp;
public:
TEveTriangleSet(Int_t nv, Int_t nt, Bool_t norms=kFALSE, Bool_t cols=kFALSE);
~TEveTriangleSet();
virtual Bool_t CanEditMainColor() const { return kTRUE; }
virtual Bool_t CanEditMainTransparency() const { return kTRUE; }
Int_t GetNVerts() const { return fNVerts; }
Int_t GetNTrings() const { return fNTrings; }
Float_t* Vertex(Int_t i) { return &(fVerts[3*i]); }
Int_t* Triangle(Int_t i) { return &(fTrings[3*i]); }
Float_t* TriangleNormal(Int_t i) { return &(fTringNorms[3*i]); }
UChar_t* TriangleColor(Int_t i) { return &(fTringCols[3*i]); }
void SetVertex(Int_t i, Float_t x, Float_t y, Float_t z)
{ Float_t* v = Vertex(i); v[0] = x; v[1] = y; v[2] = z; }
void SetTriangle(Int_t i, Int_t v0, Int_t v1, Int_t v2)
{ Int_t* t = Triangle(i); t[0] = v0; t[1] = v1; t[2] = v2; }
void SetTriangleColor(Int_t i, UChar_t r, UChar_t g, UChar_t b, UChar_t a=255)
{ UChar_t* c = TriangleColor(i); c[0] = r; c[1] = g; c[2] = b; c[3] = a; }
void GenerateTriangleNormals();
void GenerateRandomColors();
void GenerateZNormalColors(Float_t fac=20, Int_t min=-20, Int_t max=20,
Bool_t interp=kFALSE, Bool_t wrap=kFALSE);
virtual void ComputeBBox();
virtual void Paint(Option_t* = "");
void SetTransparency(UChar_t tr) { SetMainTransparency(tr); }
static TEveTriangleSet* ReadTrivialFile(const char* file);
ClassDef(TEveTriangleSet, 0);
};
#endif
Last change: Fri Oct 31 16:21:07 2008
Last generated: 2008-10-31 16:21
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