void arrow()
{
gSystem->IgnoreSignal(kSigSegmentationViolation, true);
TEveManager::Create();
TEvePointSet* marker = new TEvePointSet(8);
marker->SetName("Origin marker");
marker->SetMarkerColor(6);
marker->SetMarkerStyle(3);
Float_t a = 10;
marker->SetPoint(0, a, +a, +a);
marker->SetPoint(1, a, -a, +a);
marker->SetPoint(2, -a, -a, +a);
marker->SetPoint(3, -a, +a, +a);
marker->SetPoint(4, +a, +a, -a);
marker->SetPoint(5, +a, -a, -a);
marker->SetPoint(6, -a, +a, -a);
marker->SetPoint(7, -a, -a, -a);
gEve->AddElement(marker);
TEveArrow* a1 = new TEveArrow(1., 1., 10., 10., 4., 0.);
a1->SetMainColor(kBlue);
a1->SetTubeR(0.02);
gEve->AddElement(a1);
TEveText* t1 = new TEveText("blue");
t1->SetFontSize(20);
TEveVector tv = a1->GetVector()*0.5+a1->GetOrigin();
t1->RefMainTrans().SetPos(tv.Arr());
gEve->AddElement(t1, a1);
TEveArrow* a2 = new TEveArrow(20., 1., 10., 3., 0., 4.);
a2->SetMainColor(kGreen);
gEve->AddElement(a2);
TEveArrow* a3 = new TEveArrow(1., 10., 10., 0., 20., 0.);
a3->SetMainColor(kOrange);
gEve->AddElement(a3);
gEve->FullRedraw3D(kTRUE);
}
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