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The rest of this document details the use of the Persistence of Vision Ray-Tracer (POV-Ray). The documentation applies to all platforms to which this version of POV-Ray is ported. See section 1.0 for platform-specific documentation.
The following information is divided into nine main parts:
POV-Ray runs on Windows 9x/ME/NT/2000, Macintosh Mac OS and Mac OS X, x86 Linux, UNIX, and other platforms.
We assume that if you are reading this document then you already have POV-Ray installed and running. However the POV-Team does distribute this file by itself in various formats including online on the internet. If you don't have POV-Ray or aren't sure you have the official version or the latest version, see appendix "What to do if you don't have POV-Ray".
This document covers only the generic parts of the program which are common to each version. Each version has platform-specific documentation not included here. We recommend you finish reading this introductory section then read the platform-specific information before trying the tutorial here.
The platform-specific docs will show you how to render a sample scene and will give you detailed description of the platform-specific features.
The Windows version documentation is available on the POV-Ray program's Help menu or by pressing the F1 key while in the program.
The Mac platform documentation is available via the "Help" menu
as well as for viewing using a regular web browser. Details may be found in
the "POV-Ray MacOS Read Me
" which contains information
specific to the Mac version of POV-Ray. It is best to read this document
first.
The Linux version documentation contains a plain text file
povlinux.doc
which contains its specific docs. It can be found in the
main directory where you installed POV-Ray such as
/usr/.../povray35
.
The generic Unix version documentation contains a plain text file
povunix.doc
which contains its specific docs. It can be found in the
main directory where you installed POV-Ray such as
/usr/.../povray35
.
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