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The optional normal may be used to assign a normal pattern to
  the camera. For example:
 camera{
   location Here
   look_at There
   normal { bumps 0.5 }
 }
  All camera rays will be perturbed using this pattern. The image will be
  distorted as though you were looking through bumpy glass or seeing a
  reflection off of a bumpy surface. This lets you create special effects. See
  the animated scene camera2.pov for an example. See
  "Normal" for information on normal patterns.
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