6.4.5  Camera Identifiers
  Camera identifiers may be declared to make scene files more readable and
  to parameterize scenes so that changing a single declaration changes many
  values. You may declare several camera identifiers if you wish. This makes it
  easy to quickly change cameras. An identifier is declared as follows.
CAMERA_DECLARATION:
    #declare IDENTIFIER = CAMERA |
    #local IDENTIFIER = CAMERA
  Where IDENTIFIER is the name of the identifier up to 40
  characters long and CAMERA is any valid camera statement. See
  "#declare vs. #local"
  for information on identifier scope. Here is an example...
 #declare Long_Lens =
  camera {
   location -z*100
   angle 3
  }
 #declare Short_Lens =
  camera {
   location -z*50
   angle 15
  }
 camera {
  Long_Lens  // edit this line to change lenses
  look_at Here
 }