10.1.7 Lights
- Specify light sources for the scene or for specific objects
- LIGHT:
LIGHT_SOURCE | LIGHT_GROUP
- Describe the position, type and properties of a light source for the scene:
- LIGHT_SOURCE:
- Jump to SDL
light_source { V_LOCATION, COLOR [LIGHT_SOURCE_ITEMS] }
- LIGHT_SOURCE_ITEMS:
[LIGHT_TYPE] & [AREA_LIGHT_ITEMS] & [LIGHT_MODIFIERS]
- LIGHT_TYPE:
spotlight [SPOTLIGHT_ITEMS] | cylinder [SPOTLIGHT_ITEMS]
- SPOTLIGHT_ITEMS:
[radius FLOAT] & [falloff FLOAT] & [tightness FLOAT] & [point_at VECTOR]
- AREA_LIGHT_ITEMS:
area_light V_AXIS1, V_AXIS2, I_SIZE1, I_SIZE2 [AREA_LIGHT_MODIFIERS]
- AREA_LIGHT_MODIFIERS:
[adaptive INT] & [jitter] & [circular] & [orient]
- LIGHT_MODIFIERS:
[LIGHT_PHOTONS] & [looks_like { OBJECT }] & [TRANSFORMATION...] & [fade_distance FLOAT] &
[fade_power FLOAT] & [media_attenuation [BOOL]] & [media_interaction [BOOL]] &
[shadowless] & [projected_through { OBJECT_IDENTIFIER }] & [parallel [point_at VECTOR]]
- Specify how a light source should interact with photons:
- LIGHT_PHOTONS:
photons { LIGHT_PHOTON_ITEMS }
- LIGHT_PHOTON_ITEMS:
[refraction BOOL] & [reflection BOOL] & [area_light]
Quick Reference Contents
10.1.7.1 Lightgroup
- Assign objects to specific light sources:
- LIGHT_GROUP:
- Jump to SDL
light_group { LIGHT_GROUP_ITEM... [LIGHT_GROUP_MODIFIERS] }
- LIGHT_GROUP_ITEM:
LIGHT_SOURCE | OBJECT | LIGHT_GROUP
- LIGHT_GROUP_MODIFIERS:
[global_lights BOOL] & [TRANSFORMATION...]
Quick Reference Contents