10.1.1  Quick Reference Contents

The Scene
Language Basics
Floats
Vectors
Colors
User-Defined Functions
Strings
Arrays
Splines
Language Directives
File Inclusion
Identifier Declaration
File Input/Output
Default Texture
Version Compatibility
Conditional Directives
Message Streams
Macros
Embedded Directives
Transformations
Camera
Lights
Light Source
Light Group
Objects
Finite Solid Objects
Finite Patch Objects
Infinite Solid Objects
Isosurface
Parametric
Constructive Solid Geometry
Object Modifiers
UV Mapping
Material
Interior
Interior Texture
Texture
Plain Texture
Layered Texture
Patterned Texture
Pigment
Normal
Finish
Pattern
Pattern Modifiers
Media
Atmospheric Effects
Background
Fog
Sky Sphere
Rainbow
Global Settings
Radiosity
Photons