Encapsulates OpenGL select buffer. Provides sorting of the results based on z-coordinate of the selection hit and can fill the TGLSelectRecordBase records.
| TGLSelectBuffer() | |
| TGLSelectBuffer(const TGLSelectBuffer&) | |
| virtual | ~TGLSelectBuffer() |
| Bool_t | CanGrow() |
| static TClass* | Class() |
| UInt_t* | GetBuf() const |
| Int_t | GetBufSize() const |
| Int_t | GetNRecords() const |
| void | Grow() |
| virtual TClass* | IsA() const |
| TGLSelectBuffer& | operator=(const TGLSelectBuffer&) |
| void | ProcessResult(Int_t glResult) |
| UInt_t* | RawRecord(Int_t i) |
| void | SelectRecord(TGLSelectRecordBase& rec, Int_t i) |
| virtual void | ShowMembers(TMemberInspector& insp, char* parent) |
| virtual void | Streamer(TBuffer& b) |
| void | StreamerNVirtual(TBuffer& b) |

Process result of GL-selection: sort the hits by their minimum z-coordinate.