TRootAuth TVirtualAuth implementation based on the old client authentication code.
| TRootAuth() | |
| TRootAuth(const TRootAuth&) | |
| virtual | ~TRootAuth() |
| virtual TSecContext* | Authenticate(TSocket*, const char* host, const char* user, Option_t* options = "") |
| static TClass* | Class() |
| virtual Int_t | ClientVersion() |
| virtual void | ErrorMsg(const char* where, Int_t ecode = -1) |
| virtual TClass* | IsA() const |
| virtual const char* | Name() |
| TRootAuth& | operator=(const TRootAuth&) |
| virtual void | ShowMembers(TMemberInspector& insp, char* parent) |
| virtual void | Streamer(TBuffer& b) |
| void | StreamerNVirtual(TBuffer& b) |

Runs authentication on socket s. Invoked when dynamic loading is needed. Returns 1 on success, 0 on failure.
Print error string corresponding to ecode, prepending location