#include "TGLManip.h"
#include "TGLUtil.h"
#include "TGLCamera.h"
#include "TGLPhysicalShape.h"
#include "TGLIncludes.h"
#include "TROOT.h"
#include "TVirtualX.h"
ClassImp(TGLManip);
Float_t TGLManip::fgRed[4] = { 0.8, 0.0, 0.0, 1.0 };
Float_t TGLManip::fgGreen[4] = { 0.0, 0.8, 0.0, 1.0 };
Float_t TGLManip::fgBlue[4] = { 0.0, 0.0, 0.8, 1.0 };
Float_t TGLManip::fgYellow[4] = { 0.8, 0.8, 0.0, 1.0 };
Float_t TGLManip::fgWhite[4] = { 1.0, 1.0, 1.0, 1.0 };
Float_t TGLManip::fgGrey[4] = { 0.5, 0.5, 0.5, 0.4 };
TGLManip::TGLManip() :
fShape(0),
fSelectedWidget(0), fActive(kFALSE),
fFirstMouse(0, 0),
fLastMouse(0, 0)
{
}
TGLManip::TGLManip(TGLPhysicalShape* shape) :
fShape(shape),
fSelectedWidget(0), fActive(kFALSE),
fFirstMouse(0, 0),
fLastMouse(0, 0)
{
}
TGLManip::TGLManip(const TGLManip& gm) :
TVirtualGLManip(gm),
fShape(gm.fShape),
fSelectedWidget(gm.fSelectedWidget),
fActive(gm.fActive),
fFirstMouse(gm.fFirstMouse),
fLastMouse(gm.fLastMouse)
{
}
TGLManip& TGLManip::operator=(const TGLManip& gm)
{
if(this!=&gm) {
TVirtualGLManip::operator=(gm);
fShape=gm.fShape;
fSelectedWidget=gm.fSelectedWidget;
fActive=gm.fActive;
fFirstMouse=gm.fFirstMouse;
fLastMouse=gm.fLastMouse;
for(Int_t i=0; i<4; i++) {
fgRed[i]=gm.fgRed[i];
fgGreen[i]=gm.fgGreen[i];
fgBlue[i]=gm.fgBlue[i];
fgYellow[i]=gm.fgYellow[i];
fgWhite[i]=gm.fgWhite[i];
fgGrey[i]=gm.fgGrey[i];
}
}
return *this;
}
TGLManip::~TGLManip()
{
}
Bool_t TGLManip::HandleButton(const Event_t& event, const TGLCamera& )
{
if (event.fCode != kButton1) {
return kFALSE;
}
if (event.fType == kButtonPress && fSelectedWidget != 0) {
fFirstMouse.SetX(event.fX);
fFirstMouse.SetY(event.fY);
fLastMouse.SetX(event.fX);
fLastMouse.SetY(event.fY);
fActive = kTRUE;
return kTRUE;
} else if (event.fType == kButtonRelease && fActive) {
fActive = kFALSE;
return kTRUE;
} else {
return kFALSE;
}
}
Bool_t TGLManip::HandleMotion(const Event_t& ,
const TGLCamera& )
{
return kFALSE;
}
void TGLManip::CalcDrawScale(const TGLBoundingBox& box,
const TGLCamera& camera,
Double_t& base,
TGLVector3 axis[3]) const
{
base = box.Extents().Mag() / 100.0;
TGLVector3 pixelInWorld = camera.ViewportDeltaToWorld(box.Center(), 1, 1);
Double_t pixelScale = pixelInWorld.Mag();
if (base < pixelScale * 3.0) {
base = pixelScale * 3.0;
} else if (base > pixelScale * 6.0) {
base = pixelScale * 6.0;
}
for (UInt_t i = 0; i<3; i++) {
if (box.IsEmpty()) {
axis[i] = box.Axis(i, kTRUE)*base*-10.0;
} else {
axis[i] = box.Axis(i, kFALSE)*-0.51;
if (axis[i].Mag() < base*10.0) {
axis[i] *= base*10.0/axis[i].Mag();
}
}
}
}
Last change: Mon Nov 24 08:19:15 2008
Last generated: 2008-11-24 08:19
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