10.1.11 Media
- Describe particulate matter
- MEDIA:
- Jump to SDL
media { [MEDIA_IDENTIFIER] [MEDIA_ITEMS] }
- MEDIA_ITEMS:
[method METHOD_TYPE] & [intervals INT] & [samples I_MIN, I_MAX] & [confidence FLOAT] &
[variance FLOAT] & [ratio FLOAT] & [absorption COLOR] & [emission COLOR] &
[aa_threshold FLOAT] & [aa_level INT] & [SCATTERING] & [DENSITY...] & [TRANSFORMATION...] & [collect BOOL]
- METHOD_TYPE:
1 | 2 | 3
- SCATTERING:
scattering { SCATTERING_TYPE, COLOR [eccentricity FLOAT] [extinction FLOAT] }
- SCATTERING_TYPE:
1 | 2 | 3 | 4 | 5
- DENSITY:
density { DENSITY_BODY }
- DENSITY_BODY:
[DENSITY_IDENTIFIER] [DENSITY_TYPE] [PATTERN_MODIFIERS]
- DENSITY_TYPE:
COLOR | COLOR_LIST_PATTERN | DENSITY_LIST_PATTERN | MAP_PATTERN [COLOR_MAP] | MAP_PATTERN DENSITY_MAP
- DENSITY_LIST_PATTERN:
brick DENSITY, DENSITY [BRICK_ITEMS] |
checker DENSITY, DENSITY |
hexagon DENSITY, DENSITY, DENSITY |
object { LIST_OBJECT DENSITY, DENSITY }
- DENSITY_MAP:
density_map { DENSITY_MAP_BODY } [BLEND_MAP_MODIFIERS]
- DENSITY_MAP_BODY:
DENSITY_MAP_IDENTIFIER | DENSITY_MAP_ENTRY...
- There may be from 2 to 256 map entries.
- DENSITY_MAP_ENTRY:
[ FLOAT DENSITY_BODY ]
- The brackets here are part of the map entry.
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