10.1.12 Atmospheric Effects
- Describe various background and atmospheric features
- ATMOSPHERIC_EFFECT:
MEDIA | BACKGROUND | FOG | SKY_SPHERE | RAINBOW
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10.1.12.1 Background
- Specify a background color for the scene:
- BACKGROUND:
background { COLOR }
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10.1.12.2 Fog
- Simulate a hazy or foggy atmosphere:
- FOG:
- Jump to SDL
CONSTANT_FOG | GROUND_FOG
- CONSTANT_FOG:
fog { [FOG_IDENTIFIER] [fog_type 1] FOG_ITEMS }
- FOG_ITEMS:
distance FLOAT & COLOR & [TURBULENCE [turb_depth FLOAT]]
- GROUND_FOG:
fog { [FOG_IDENTIFIER] fog_type 2 GROUND_FOG_ITEMS }
- GROUND_FOG_ITEMS:
FOG_ITEMS & fog_offset FLOAT & fog_alt FLOAT & [up VECTOR [TRANSFORMATION...]]
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10.1.12.3 Sky Sphere
- Specify a sky pigment:
- SKY_SPHERE:
sky_sphere { [SKY_SPHERE_IDENTIFIER] [SKY_SPHERE_ITEM...] }
- SKY_SPHERE_ITEM:
PIGMENT | TRANSFORMATION
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10.1.12.4 Rainbow
- Specify a rainbow arc:
- RAINBOW:
- Jump to SDL
rainbow { [RAINBOW_IDENTIFIER] [RAINBOW_ITEMS] }
- RAINBOW_ITEMS:
direction VECTOR & angle FLOAT & width FLOAT & distance FLOAT & COLOR_MAP & [jitter FLOAT] &
[up VECTOR] & [arc_angle FLOAT] & [falloff_angle FLOAT]
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