10.1.13 Global Settings
- Specify various settings that apply to the entire scene
- GLOBAL_SETTINGS:
- Jump to SDL
global_settings { GLOBAL_SETTING_ITEMS }
- GLOBAL_SETTING_ITEMS:
[adc_bailout FLOAT] & [ambient_light COLOR] & [assumed_gamma FLOAT] & [hf_gray_16 [BOOL]] &
[irid_wavelength COLOR] & [charset GLOBAL_CHARSET] & [max_intersections INT] &
[max_trace_level INT] & [number_of_waves INT] & [noise_generator NG_TYPE] & [RADIOSITY] & [PHOTONS]
- GLOBAL_CHARSET:
ascii | utf8 | sys
- NG_TYPE:
1 | 2 | 3
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10.1.13.1 Radiosity
- Enable radiosity to compute diffuse inter-reflection of light:
- RADIOSITY:
- Jump to SDL
radiosity { [RADIOSITY_ITEMS] }
- RADIOSITY_ITEMS:
[adc_bailout FLOAT] & [always_sample BOOL] & [brightness FLOAT] & [count INT] &
[error_bound FLOAT] & [gray_threshold FLOAT] & [load_file FILE_NAME] &
[low_error_factor FLOAT] & [max_sample FLOAT] & [media BOOL] & [minimum_reuse FLOAT] &
[nearest_count INT] & [normal BOOL] & [pretrace_end FLOAT] & [pretrace_start FLOAT] &
[recursion_limit INT] & [save_file FILE_NAME]
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10.1.13.2 Photons
- Enable photon mapping to render reflective and refractive caustics:
- PHOTONS:
- Jump to SDL
photons { PHOTON_QUANTITY [PHOTON_ITEMS] }
- PHOTON_QUANTITY:
spacing FLOAT | count INT
- PHOTON_ITEMS:
[gather I_MIN, I_MAX] & [media I_MAX_STEPS [, F_FACTOR]] & [jitter FLOAT] &
[max_trace_level INT] & [adc_bailout FLOAT] & [save_file FILE_NAME] & [load_file FILE_NAME] &
[autostop FLOAT] & [expand_thresholds F_INCREASE, F_MIN] & [radius [FLOAT, FLOAT, FLOAT, FLOAT]]
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