List of Figures
| Table of Contents | List of Figures | List of Examples | List of Tables |
- Figure 1-1. How X, OpenGL, and Toolkits Are Layered
- Figure 2-1. Display From simplest.c Example Program
- Figure 4-1. Overlay Plane Used for Transient Information
- Figure 4-2. X Pixmaps and GLX Pixmaps
- Figure 8-1. 3D Texture
- Figure 8-2. Extracting a Planar Texture From a 3D Texture Volume
- Figure 8-3. LOD Interpolation Curves
- Figure 8-4. LOD Extrapolation Curves
- Figure 8-5. Clipmap Component Diagram
- Figure 8-6. Moving the Clip Center
- Figure 8-7. Invalid Border
- Figure 8-8. Virtual Clipmap
- Figure 8-9. Original Image
- Figure 8-10. Image With Positive LOD Bias
- Figure 8-11. Image with Negative LOD Bias
- Figure 9-1. Sample Processing During Multisampling
- Figure 9-2. Rendering From the Light Source Point of View
- Figure 9-3. Rendering From Normal Viewpoint
- Figure 9-4. Sprites Viewed with Axial Sprite Mode
- Figure 9-5. Sprites Viewed With Object Aligned Mode
- Figure 9-6. Sprites Viewed With Eye Aligned Mode
- Figure 10-1. OpenGL Pixel Paths
- Figure 10-2. Extensions that Modify Pixels During Transfer
- Figure 10-3. Convolution, Histogram, and Color Table in the
Pipeline
- Figure 10-4. Interlacing and Pixel Texture in the Pixel Pipeline
- Figure 10-5. Conversion to Fragments
- Figure 10-6. Convolution Equations
- Figure 10-7. How the Histogram Extension Collects Information
- Figure 10-8. Interlaced Video (NTSC, Component 525)
- Figure 14-1. ogldebug Main Window
- Figure 14-2. Setup Panel
- Figure 14-3. ogldebug File Menu
- Figure 14-4. ogldebug Commands Menu
- Figure 14-5. Information Menu Commands (First Screen)
- Figure 14-6. Information Menu Commands (Second Screen)
- Figure 14-7. Enumerants Window
- Figure 15-1. A Three-Stage Model of the Graphics Pipeline
- Figure 15-2. Flowchart of the Tuning Process
- Figure 17-1. Lighted Sphere Created by perf.c
- Figure D-1. Four Monitors in a Line
- Figure D-2. Four Monitors in a Square