List of Tables
| Table of Contents | List of Figures | List of Examples | List of Tables |
- Table 2-1. Headers and Link Lines for OpenGL and Associated Libraries
- Table 2-2. Integrating OpenGL and X
- Table 4-1. X Visuals and Supported OpenGL Rendering Modes
- Table 4-2. Visual Attributes Introduced by the FBConfigs
- Table 4-3. FBConfig Attribute Defaults and Sorting Criteria
- Table 6-1. Type and Context Information for GLX Context Attributes
- Table 6-2. Heuristics for Visual Selection
- Table 8-1. Additional Texture Combiner Operations
- Table 8-2. New Arguments for Texture Combiner Operations
- Table 8-3. New Arguments for Texture Combiner Operations (Alpha-Related)
- Table 8-4. New Floating Point Internal Formats for Textures
- Table 8-5. S3TC Compressed Formats and Corresponding Base Formats
- Table 8-6. Modification of Texture Components
- Table 8-7. Texture and Texture Color Tables on InfiniteReality Systems
- Table 8-8. Magnification Filters for Detail Texture
- Table 8-9. How Detail Texture Is Computed
- Table 8-10. Magnification Filters for Sharpen Texture
- Table 8-11. Texture Select Host Format Components Mapping
- Table 9-1. Blending Factors Defined by the Blend Color Extension
- Table 9-2. Mapping of SGIS and ARB tokens for Multisampling
- Table 10-1. Types That Use Packed Pixels
- Table 12-1. NURBS Tessellator Callbacks and Their Description
- Table 12-2. Tessellation Methods
- Table 13-1. Builtin and Generic Vertex Program Attributes
- Table 13-2. Fragment Program Attributes
- Table 13-3. Program Environment and Local Parameters
- Table 13-4. Material Property Bindings
- Table 13-5. Light Property Bindings
- Table 13-6. Texture Coordinate Generation Property Bindings
- Table 13-7. Texture Environment Property Bindings
- Table 13-8. Fog Property Bindings
- Table 13-9. Clip Plane Property Bindings
- Table 13-10. Point Property Bindings
- Table 13-11. Depth Property Bindings
- Table 13-12. Matrix Property Bindings
- Table 13-13. Vertex Program Output
- Table 13-14. Fragment Program Output
- Table 13-15. Program Instructions (Fragment and Vertex Programs)
- Table 13-16. Program Instructions (Fragment Programs Only)
- Table 13-17. Program Instructions (Vertex Programs Only)
- Table 13-18. Program Resource Limits
- Table 13-19. Program Resource Usage
- Table 14-1. Command-Line Options for ogldebug
- Table 14-2. Command Buttons and Shortcuts
- Table 14-3. ogldebug Check Boxes
- Table 15-1. Factors Influencing Performance
- Table B-1. Errors Returned by libpdb Routines
- Table C-1. Support for OpenGL Core Versions
- Table C-2. OpenGL Extensions on Different Silicon Graphics Systems
- Table C-3. GLX Extensions on Different Silicon Graphics Systems
- Table D-1. Input Video Formats (Framelock)
- Table D-2. Options for Monitor Layout